Abstract is missing.
- Session details: Hybrid Materials: TEI Arts and Performance TrackShahabedin Sagheb, Kimberlee Swisher. [doi]
- Material Matters: Human Values and the Longer ViewBatya Friedman. 1-2 [doi]
- Design Experiments in CivicsCarl DiSalvo. 3 [doi]
- SpinalLog: Visuo-Haptic Feedback in Musculoskeletal Manipulation TrainingD. Antony Chacon, Eduardo Velloso, Thuong Hoang, Katrin Wolf 0001. 5-14 [doi]
- Tangible Objects for Reminiscing in Dementia CareStephan Huber, Renate Berner, Martina Uhlig, Peter Klein 0003, Jörn Hurtienne. 15-24 [doi]
- SenseBox: A DIY Prototyping Platform to Create Audio Interfaces for TherapyFoad Hamidi, Sanjay Kumar, Mikhail Dorfman, Fayokemi Ojo, Megha Kottapalli, Amy Hurst. 25-34 [doi]
- Beyond the Bare Stage: Exploring Props as Potential Improviser-Controlled TechnologyClaire Mikalauskas, April Viczko, Lora Oehlberg. 35-43 [doi]
- IRelics: Designing a Tangible Interaction Platform for the Popularization of Field ArchaeologyQi Lu, Shao-en Ma, Jiayin Li, Haipeng Mi, Yingqing Xu. 45-54 [doi]
- OpenLH: Open Liquid-Handling System for Creative Experimentation with BiologyGilad Gome, Julian Waksberg, Andrey Grishko, Iddo Yehoshua Wald, Oren Zuckerman. 55-64 [doi]
- Shiva's Rangoli: Tangible Storytelling through Diegetic Interfaces in Ambient EnvironmentsSaumya Gupta, Joshua G. Tanenbaum, Karen Tanenbaum. 65-75 [doi]
- Adapting Double Weaving and Yarn Plying Techniques for Smart Textiles ApplicationsLaura Devendorf, Chad Di Lauro. 77-85 [doi]
- Design for Mental Health: How Socio-Technological Processes Mediate Outcome Measures in a Field Study of a Wearable Anxiety AppAlissa Nicole Antle, Elgin-Skye McLaren, Holly Fiedler, Naomi Johnson. 87-96 [doi]
- Co-creation of a Transitional Smart Sculpture for Voice changesAmbre Davat, Alain Quercia, Véronique Aubergé, Natacha Borel, Gang Feng. 97-104 [doi]
- ONEDAY Shoes: A Maker Toolkit to Understand the Role of Co-Manufacturing in PersonalizationTroy Robert Nachtigall, Oscar Tomico, Ron Wakkary. 105-115 [doi]
- Optimizing Pressure Matrices: Interdigitation and Interpolation Methods for Continuous Position InputPaul Strohmeier, Victor Håkansson, Cedric Honnet, Daniel Ashbrook, Kasper Hornbæk. 117-126 [doi]
- Lights, Music, Stamps! Evaluating Mealtime Tangibles for PreschoolersYing-Yu Chen, Jason C. Yip, Daniela Rosner, Alexis Hiniker. 127-134 [doi]
- MemoryReel: A Purpose-designed Device for Recording Digitally Connected Special Moments for Later Recall and ReminiscenceHuaxin Wei, Dianya Hua, Eli Blevis, Zitao Zhang. 135-144 [doi]
- Of Smarthomes, IoT Plants, and Implicit Interaction DesignBjörn Bittner, Ilhan Aslan, Chi-Tai Dang, Elisabeth André. 145-154 [doi]
- Democratizing Soap: The Methodological Value of Using Constructive Assemblies as a Participatory Design ToolAwais Hameed Khan, Ben Matthews. 155-164 [doi]
- Specifying Relevant Textural Properties for Unobtrusive Feedback on Sports PerformanceHayati Havlucu, Aykut Coskun, Oguzhan Özcan. 165-171 [doi]
- Strange Places: Loci of Design InspirationKeith Evan Green. 173-180 [doi]
- Re-Twist: Evaluating Engagement in a Digitally Augmented Traditional GameAditi Singh, Joanie Ouellet, Victor Cheung. 181-187 [doi]
- Extending Input Space of Tangible Dials and Sliders for Uncertain InputMiriam Greis, Hyunyoung Kim, Andreas Korge, Céline Coutrix, Albrecht Schmidt 0001. 189-196 [doi]
- Rapid Prototyping of Immersive Video for Popularization of Historical KnowledgeJulien Puget, Mylène Pardoen, Nicolas Bouillot, Emmanuel Durand, Michal Seta, Pascal Bastien. 197-203 [doi]
- Exploring Projection Based Mixed Reality with Tangibles for Nonsymbolic Preschool Math EducationElif Salman, Ceylan Besevli, Tilbe Göksun, Oguzhan Özcan, Hakan Urey. 205-212 [doi]
- SWISH: Shifting Weight-based Interfaces for Simulated Hydrodynamics in Mixed-Reality Fluid VesselsShahabedin Sagheb, Alireza Bahremand, Robert LiKamWa, Byron Lahey. 213-221 [doi]
- Expressive Tactile ControlsHayeon Hwang. 223-227 [doi]
- Natural and Intuitive Deformation Gestures for One-handed Landscape Mode InteractionPranjal Protim Borah, Keyur Sorathia. 229-236 [doi]
- Exploring Craft in the Context of Digital FabricationRosa van der Veen, Jeroen Peeters, Olov Långström, Ronald Helgers, Nigel Papworth, Ambra Trotto. 237-242 [doi]
- Adding Friction to Frictionless Payments: A Haptic Interface for Digital TransactionsBart Hengeveld, Jordy Rooijakkers. 243-250 [doi]
- Designing Modular Rehabilitation Objects for Interactive Therapy in the HomeAisling Kelliher, Andrew Gibson, Eric Bottelsen, Edward Coe. 251-257 [doi]
- A TUI to Explore Cultural Heritage Repositories on the WebJavier Pereda. 259-267 [doi]
- Mole Messenger: Pushable Interfaces for Connecting Family at a DistanceXiaoyan Shen, Maggie George, Stephan Hernandez, Agatha Park, Yang Liu, Hiroshi Ishii. 269-274 [doi]
- CairnFORM: a Shape-Changing Ring Chart Notifying Renewable Energy Availability in Peripheral LocationsMaxime Daniel, Guillaume Rivière, Nadine Couture. 275-286 [doi]
- COMB - Shape as a Meaningful Element of InteractionBeat Rossmy, Alexander Wiethoff. 287-295 [doi]
- You say Potato, I say Po-Data: Physical Template Tools for Authoring VisualizationsTiffany Wun, Lora Oehlberg, Miriam Sturdee, Sheelagh Carpendale. 297-306 [doi]
- Wattom: A Consumption and Grid Aware Smart Plug with Mid-air ControlsFilipe Quintal, Augusto Esteves, Fábio Caires, Vitor Baptista, Pedro Mendes. 307-313 [doi]
- FormFab: Continuous Interactive FabricationStefanie Mueller 0001, Anna Seufert, Huaishu Peng, Robert Kovacs, Kevin Reuss, François Guimbretière, Patrick Baudisch. 315-323 [doi]
- Mechamagnets: Designing and Fabricating Haptic and Functional Physical Inputs with Embedded MagnetsClement Zheng, Jeeeun Kim, Daniel Leithinger, Mark D. Gross, Ellen Yi-Luen Do. 325-334 [doi]
- The Design of an Interactive Surface for Supporting Rehabilitation of Children with Developmental Coordination DisorderJamil L. Joundi, Arno Penders, Johanna Renny Octavia, Jelle Saldien. 335-344 [doi]
- Integrating Electronic Components into Deformable Objects Based on User Interaction DataPaul Worgan, Kevin Reuss, Stefanie Mueller 0001. 345-350 [doi]
- BeadED Adventures: Crafting STEM LearningAnne Sullivan, Emily K. Johnson. 351-358 [doi]
- Slots-Memento: Facilitating Intergenerational Memento Storytelling and Preservation for the ElderlyCun Li, Jun Hu 0001, Bart Hengeveld, Caroline Hummels. 359-366 [doi]
- Chasing the Buzz; Exploring Sense Deprivation in Bodily PlayKatrine Løck Worm, Christina Fyhn Nielsen, Robb Mitchell. 367-374 [doi]
- Skweezee for Processing: A Software Library to Make Squeeze InteractionsBert Vandenberghe, Kathrin Gerling, Luc Geurts, Vero Vanden Abeele. 375-381 [doi]
- Exploring Art with a Voice Controlled Multimodal Guide for Blind PeopleJorge Iranzo Bartolomé, Luis Cavazos Quero, SunHee Kim, Myung-Yong Um, Jundong Cho. 383-390 [doi]
- Telling the Bees: Designing for Immersion, Mediation, and RitualJihan Sherman, Takeria Blunt, Patrick Fiorilli. 391-398 [doi]
- Trækvejret: A Kinetic Device Encouraging Bodily ReflectionVanessa Julia Carpenter, Tomas Sokoler, Nikolaj Dzl Møbius, Dan Overholt. 399-406 [doi]
- Hooze: A Kinetic Fashion Accessory for Touch and PlayPatrycja Zdziarska, Felix A. Epp, Walther Jensen, Mark D. Gross, Ellen Yi-Luen Do. 407-413 [doi]
- Hand Puppet as Means for eTextile SynthesisEmmi Pouta, Jussi Mikkonen. 415-421 [doi]
- Interactive Tabletop Arm Reaching ExerciseZou Yang, Sun Jie, Jin Yanhao, Bian Yixuan. 423-428 [doi]
- Auto-adjustable Bra for Women with a Pronounced Alteration in Breast VolumeEldy S. Lazaro Vasquez. 429-435 [doi]
- Baby Tango: Electronic Textile Toys for Full-Body InteractionJoanna Berzowska, Alex Mommersteeg, Laura Isabel Rosero Grueso, Eric Ducray, Michael Patrick Rabo, Geneviève Moisan. 437-442 [doi]
- ReRide: A Bike Area Network for Embodied Self-monitoring during Motorbike CommuteNaveen L. Bagalkot, Gaurav Singh, Vineeta Rath, Tomas Sokoler, Anchit Shukla. 443-450 [doi]
- Emoto: From Phone to Emotive Robotic AI SidekickGautam Bose, Marisa Lu, Lucas Ochoa, Dan Lockton. 451-457 [doi]
- A Multisensory Design Probe: An Approach for Reducing TechnostressArmaghan Behzad Behbahani, Wallace S. Lages, Aisling Kelliher. 459-466 [doi]
- Sound Shifting: From Soundscape to SoundshapeReinhard Gupfinger, Martin Kaltenbrunner, Luise Wolf. 467-470 [doi]
- Lithobox: Creative Practice at the Intersection of Craft and TechnologyJennifer Weiler, Piyum Fernando, Todd Ingalls, Stacey Kuznetsov. 471-477 [doi]
- Resonance Ver.M: An Interactive Installation to Peep into One's DreamsXiaoyan Shen. 479-482 [doi]
- Expressing and Sensing Hybrid Materiality: Voluminous Interactive Architectural SubstanceMalgorzata A. Zboinska, Delia Dumitrescu, Hanna Landin. 483-489 [doi]
- IVORY: A Tangible Interface to Perceive Human-Environment InterrelationshipsJessica Broscheit, Susanne Draheim, Kai von Luck. 491-497 [doi]
- After Words: Interactive Sound Installation Connecting Language, Body, and MachineKimberly Lyle. 499-504 [doi]
- Interacting with Electroactive Polymers in Responsive EnvironmentsKarmen Franinovic, Luke Franzke, Florian Wille, Andrés Villa Torres. 505-512 [doi]
- EkphrasisTomas Laurenzo. 513-517 [doi]
- Kyne: Movement in Static Interlaced ArtifactsUtsav Chadha, Mithru Vigneshwara. 519-524 [doi]
- Bubble Talk: Open-source Interactive Art Toolkit for Metaphor of Modern Digital ChatKyung Yun Choi, Hiroshi Ishii 0001. 525-530 [doi]
- chromactive - Tangibility of Digital Information as an Interactive, Material ExperienceRyan Buyssens. 531-533 [doi]
- DOOR: Ethnicity in Artificial IntelligenceTomas Laurenzo, Katia Vega. 535-540 [doi]
- Transference: A Hybrid Computational System for Improvised Violin PerformanceSeth Dominicus Thorn. 541-546 [doi]
- The Hybrid Body and Sonic-Cyborg Performance in Why Should Our Bodies End at the Skin?Aurie Hsu, Steven Kemper. 547-551 [doi]
- Physically Colliding with Music: Full-body Interactions with an Audio-only Virtual Reality InterfaceRaul Altosaar, Adam R. Tindale, Judith Doyle. 553-557 [doi]
- The Eighth Nerve Guitar: A Personal Reflection on Instrument Design and Computer-Mediated PerformanceThomas Ciufo. 559-564 [doi]
- Machine Tango: An Interactive Tango Dance PerformanceCourtney Brown. 565-569 [doi]
- Upwell: Performative Immersion Hybridizing Two WorldsJinsil Hwaryoung Seo, Michael Bruner, Nathan Ayres, Christine Bergeron, Alexandra Pooley. 571-575 [doi]
- Craftec: Engaging Older Adults in Making through a Craft-Based Toolkit SystemBen Jelen, Anne Freeman, Mina Narayanan, Kate M. Sanders, James Clawson, Katie A. Siek. 577-587 [doi]
- Upcycling Tree Branches as Architectural Elements through Collaborative Design and FabricationHironori Yoshida, Maria Larsson, Takeo Igarashi. 589-593 [doi]
- A Pattern-Based, Design Framework for Designing Collaborative EnvironmentsYixiao Wang, Keith Evan Green. 595-604 [doi]
- Decomposition as Design: Co-Creating (with) NaturecultureSzu-Yu (Cyn) Liu, Jeffrey Bardzell, Shaowen Bardzell. 605-614 [doi]
- inFORCE: Bi-directional 'Force' Shape Display for Haptic InteractionKen Nakagaki, Daniel Fitzgerald, Zhiyao (John) Ma, Luke Vink, Daniel Levine, Hiroshi Ishii 0001. 615-623 [doi]
- A Wearable Nebula Material Investigations of Implicit InteractionVasiliki Tsaknaki, Ludvig Elblaus. 625-633 [doi]
- WindyWall: Exploring Creative Wind SimulationsDavid Tolley, Thi Ngoc Tram Nguyen, Anthony Tang 0001, Nimesha Ranasinghe, Kensaku Kawauchi, Ching Chiuan Yen. 635-644 [doi]
- Designing Motion Matching for Real-World Applications: Lessons from Realistic DeploymentsDavid Verweij, Augusto Esteves, Saskia Bakker, Vassilis-Javed Khan. 645-656 [doi]
- A Conversation with Actuators: An Exploratory Design Environment for Hybrid MaterialsCésar Torres, Molly Jane Nicholas, Sangyeon Lee, Eric Paulos. 657-667 [doi]
- Sequential Support: 3D Printing Dissolvable Support Material for Time-Dependent MechanismsMartin Nisser, Junyi Zhu, Tianye Chen, Katarina Bulovic, Parinya Punpongsanon, Stefanie Mueller 0001. 669-676 [doi]
- Interactive Fabrication of CSG Models with Assisted CarvingAmmar Hattab, Gabriel Taubin. 677-682 [doi]
- When is it not Craft?: Materiality and Mediation when Craft and Computing MeetMichael Nitsche, Anna Weisling. 683-689 [doi]
- Critical Materiality: Creating Toolkits and Methods for Engaging Materiality in HCIJoanna Berzowska, Aisling Kelliher, Daniela K. Rosner, Matt Ratto, Suzanne Kite. 691-694 [doi]
- Be the Meeple: New Perspectives on Traditional Board GamesDorothé Smit, Bernhard Maurer, Martin Murer, Jens Reinhardt, Katrin Wolf 0001. 695-698 [doi]
- Hybrid Ways to Disseminate Interaction Design ResearchJeroen Peeters, Rosa van der Veen. 699-702 [doi]
- Designing Interactive Olfactory Experience in Real Context and ApplicationsMei-Kei Lai, Yan Yan Cao. 703-706 [doi]
- Composing Ecosystemically in Responsive Environments with Gestural Media, Objects and TexturesBrandon Mechtley, Todd Ingalls, Lauren Hayes, Byron Lahey, Jessica Rajko, Seth Thorn, Robert LiKamWa, Julian Stein, Garrett Laroy Johnson, Emiddio Vasquez, Connor Rawls, Peter Weisman, Assegid Kidane, Sha Xin Wei. 707-709 [doi]
- Breaking the Fourth Wall: Embodied Interfaces for a Better Algorithmic Experience with Recommender AlgorithmsOscar Alvarado. 711-714 [doi]
- TetRotation: Utilising Multimodal Analytics and Gestural Interaction to Nurture Mental Rotation SkillsSerena Lee-Cultura. 715-718 [doi]
- Multi-Party Mixed Reality Interaction for Earth Sciences EducationYan-Ming Chiou. 719-722 [doi]
- Tangible Interactions for Privacy ManagementVikram Mehta. 723-726 [doi]
- Virtual Adornments: Haute Couture Practices for IoT Connecting ApparelCaroline McMillan. 727-731 [doi]
- Exploring the Potential for Tangible Social Technologies for Childhood Cancer Patients within the HospitalJillian L. Warren. 733-736 [doi]
- Designing a System to Facilitate Intergenerational Story Sharing and Preservation for Older AdultsCun Li. 737-740 [doi]
- Tangible Signals - Physical Representation of Sound and Haptic Control FeedbackJens Vetter. 741-744 [doi]
- transFORM - A Cyber-Physical Artefact Augmenting Social Interaction in Residual Public SpacesCarlos Henrique Araujo De Aguiar. 745-748 [doi]
- Toward New Ecologies of Cyberphysical Representational Forms, Scales, and Interaction ModalitiesAlexandre G. de Siqueira. 749-753 [doi]
- Using Biometrics as a Social Intervention in GamingRaquel Robinson. 755-760 [doi]
- Design Interactions between Robot Surfaces and Human DesignersYixiao Wang. 761-765 [doi]