Real-time rough refraction

Charles de Rousiers, Adrien Bousseau, Kartic Subr, Nicolas Holzschuch, Ravi Ramamoorthi. Real-time rough refraction. In Michael Garland, Rui Wang 0003, editors, Symposium on Interactive 3D Graphics and Games, I3D '11, San Francisco, CA, USA, February 18-20, 2011. pages 111-118, ACM, 2011. [doi]

Authors

Charles de Rousiers

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Adrien Bousseau

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Kartic Subr

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Nicolas Holzschuch

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Ravi Ramamoorthi

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