Real-time rough refraction

Charles de Rousiers, Adrien Bousseau, Kartic Subr, Nicolas Holzschuch, Ravi Ramamoorthi. Real-time rough refraction. In Michael Garland, Rui Wang 0003, editors, Symposium on Interactive 3D Graphics and Games, I3D '11, San Francisco, CA, USA, February 18-20, 2011. pages 111-118, ACM, 2011. [doi]

@inproceedings{RousiersBSHR11,
  title = {Real-time rough refraction},
  author = {Charles de Rousiers and Adrien Bousseau and Kartic Subr and Nicolas Holzschuch and Ravi Ramamoorthi},
  year = {2011},
  doi = {10.1145/1944745.1944764},
  url = {http://doi.acm.org/10.1145/1944745.1944764},
  researchr = {https://researchr.org/publication/RousiersBSHR11},
  cites = {0},
  citedby = {0},
  pages = {111-118},
  booktitle = {Symposium on Interactive 3D Graphics and Games, I3D '11, San Francisco, CA, USA, February 18-20, 2011},
  editor = {Michael Garland and Rui Wang 0003},
  publisher = {ACM},
  isbn = {978-1-4503-0565-5},
}