Charles de Rousiers, Adrien Bousseau, Kartic Subr, Nicolas Holzschuch, Ravi Ramamoorthi. Real-time rough refraction. In Michael Garland, Rui Wang 0003, editors, Symposium on Interactive 3D Graphics and Games, I3D '11, San Francisco, CA, USA, February 18-20, 2011. pages 111-118, ACM, 2011. [doi]
@inproceedings{RousiersBSHR11, title = {Real-time rough refraction}, author = {Charles de Rousiers and Adrien Bousseau and Kartic Subr and Nicolas Holzschuch and Ravi Ramamoorthi}, year = {2011}, doi = {10.1145/1944745.1944764}, url = {http://doi.acm.org/10.1145/1944745.1944764}, researchr = {https://researchr.org/publication/RousiersBSHR11}, cites = {0}, citedby = {0}, pages = {111-118}, booktitle = {Symposium on Interactive 3D Graphics and Games, I3D '11, San Francisco, CA, USA, February 18-20, 2011}, editor = {Michael Garland and Rui Wang 0003}, publisher = {ACM}, isbn = {978-1-4503-0565-5}, }