Ismael Sagredo-Olivenza, Pedro Pablo Gómez-Martín, Marco Antonio Gómez-Martín, Pedro Antonio González-Calero. Trained Behavior Trees: Programming by Demonstration to Support AI Game Designers. IEEE Trans. Comput. Intellig. and AI in Games, 11(1):5-14, 2019. [doi]
@article{Sagredo-Olivenza19, title = {Trained Behavior Trees: Programming by Demonstration to Support AI Game Designers}, author = {Ismael Sagredo-Olivenza and Pedro Pablo Gómez-Martín and Marco Antonio Gómez-Martín and Pedro Antonio González-Calero}, year = {2019}, doi = {10.1109/TG.2017.2771831}, url = {https://doi.org/10.1109/TG.2017.2771831}, researchr = {https://researchr.org/publication/Sagredo-Olivenza19}, cites = {0}, citedby = {0}, journal = {IEEE Trans. Comput. Intellig. and AI in Games}, volume = {11}, number = {1}, pages = {5-14}, }