Trained Behavior Trees: Programming by Demonstration to Support AI Game Designers

Ismael Sagredo-Olivenza, Pedro Pablo Gómez-Martín, Marco Antonio Gómez-Martín, Pedro Antonio González-Calero. Trained Behavior Trees: Programming by Demonstration to Support AI Game Designers. IEEE Trans. Comput. Intellig. and AI in Games, 11(1):5-14, 2019. [doi]

@article{Sagredo-Olivenza19,
  title = {Trained Behavior Trees: Programming by Demonstration to Support AI Game Designers},
  author = {Ismael Sagredo-Olivenza and Pedro Pablo Gómez-Martín and Marco Antonio Gómez-Martín and Pedro Antonio González-Calero},
  year = {2019},
  doi = {10.1109/TG.2017.2771831},
  url = {https://doi.org/10.1109/TG.2017.2771831},
  researchr = {https://researchr.org/publication/Sagredo-Olivenza19},
  cites = {0},
  citedby = {0},
  journal = {IEEE Trans. Comput. Intellig. and AI in Games},
  volume = {11},
  number = {1},
  pages = {5-14},
}