Spheres of Play: Designing Games and Interfaces for Media Architectures

Michael Schmitz, Dominik Scholl, Julian Saraceni, Pascal Klein, Carsten Blaser, Jorge Olmeda, Soenke Zehle, André Miede. Spheres of Play: Designing Games and Interfaces for Media Architectures. In Konstantinos Chorianopoulos, Monica Divitini, Jannicke Baalsrud Hauge, Letizia Jaccheri, Rainer Malaka, editors, Entertainment Computing - ICEC 2015 - 14th International Conference, ICEC 2015, Trondheim, Norway, September 29 - October 2, 2015, Proceedings. Volume 9353 of Lecture Notes in Computer Science, pages 490-495, Springer, 2015. [doi]

@inproceedings{SchmitzSSKBOZM15,
  title = {Spheres of Play: Designing Games and Interfaces for Media Architectures},
  author = {Michael Schmitz and Dominik Scholl and Julian Saraceni and Pascal Klein and Carsten Blaser and Jorge Olmeda and Soenke Zehle and André Miede},
  year = {2015},
  doi = {10.1007/978-3-319-24589-8_45},
  url = {http://dx.doi.org/10.1007/978-3-319-24589-8_45},
  researchr = {https://researchr.org/publication/SchmitzSSKBOZM15},
  cites = {0},
  citedby = {0},
  pages = {490-495},
  booktitle = {Entertainment Computing - ICEC 2015 - 14th International Conference, ICEC 2015, Trondheim, Norway, September 29 - October 2, 2015, Proceedings},
  editor = {Konstantinos Chorianopoulos and Monica Divitini and Jannicke Baalsrud Hauge and Letizia Jaccheri and Rainer Malaka},
  volume = {9353},
  series = {Lecture Notes in Computer Science},
  publisher = {Springer},
  isbn = {978-3-319-24588-1},
}