Exploring Creativity and Learning through the Construction of (Non-Digital) Board Games in HCI Courses

Milene Selbach Silveira. Exploring Creativity and Learning through the Construction of (Non-Digital) Board Games in HCI Courses. In Michail N. Giannakos, Guttorm Sindre, Andrew Luxton-Reilly, Monica Divitini, editors, Proceedings of the 2020 ACM Conference on Innovation and Technology in Computer Science Education, ITiCSE 2020, Trondheim, Norway, June 15-19, 2020. pages 246-251, ACM, 2020. [doi]

@inproceedings{Silveira20,
  title = {Exploring Creativity and Learning through the Construction of (Non-Digital) Board Games in HCI Courses},
  author = {Milene Selbach Silveira},
  year = {2020},
  doi = {10.1145/3341525.3387374},
  url = {https://doi.org/10.1145/3341525.3387374},
  researchr = {https://researchr.org/publication/Silveira20},
  cites = {0},
  citedby = {0},
  pages = {246-251},
  booktitle = {Proceedings of the 2020 ACM Conference on Innovation and Technology in Computer Science Education, ITiCSE 2020, Trondheim, Norway, June 15-19, 2020},
  editor = {Michail N. Giannakos and Guttorm Sindre and Andrew Luxton-Reilly and Monica Divitini},
  publisher = {ACM},
  isbn = {978-1-4503-6874-2},
}