Milene Selbach Silveira. Exploring Creativity and Learning through the Construction of (Non-Digital) Board Games in HCI Courses. In Michail N. Giannakos, Guttorm Sindre, Andrew Luxton-Reilly, Monica Divitini, editors, Proceedings of the 2020 ACM Conference on Innovation and Technology in Computer Science Education, ITiCSE 2020, Trondheim, Norway, June 15-19, 2020. pages 246-251, ACM, 2020. [doi]
@inproceedings{Silveira20, title = {Exploring Creativity and Learning through the Construction of (Non-Digital) Board Games in HCI Courses}, author = {Milene Selbach Silveira}, year = {2020}, doi = {10.1145/3341525.3387374}, url = {https://doi.org/10.1145/3341525.3387374}, researchr = {https://researchr.org/publication/Silveira20}, cites = {0}, citedby = {0}, pages = {246-251}, booktitle = {Proceedings of the 2020 ACM Conference on Innovation and Technology in Computer Science Education, ITiCSE 2020, Trondheim, Norway, June 15-19, 2020}, editor = {Michail N. Giannakos and Guttorm Sindre and Andrew Luxton-Reilly and Monica Divitini}, publisher = {ACM}, isbn = {978-1-4503-6874-2}, }