Practical GPU and Voxel-Based Indirect Illumination for Real Time Computer Games

Andrei Simion, Victor Asavei, Sorin Andrei Pistirica, Ovidiu Mihai Poncea. Practical GPU and Voxel-Based Indirect Illumination for Real Time Computer Games. In 20th International Conference on Control Systems and Computer Science, CSCS 2015, Bucharest, Romania, May 27-29, 2015. pages 379-384, IEEE, 2015. [doi]

@inproceedings{SimionAPP15,
  title = {Practical GPU and Voxel-Based Indirect Illumination for Real Time Computer Games},
  author = {Andrei Simion and Victor Asavei and Sorin Andrei Pistirica and Ovidiu Mihai Poncea},
  year = {2015},
  doi = {10.1109/CSCS.2015.47},
  url = {https://doi.org/10.1109/CSCS.2015.47},
  researchr = {https://researchr.org/publication/SimionAPP15},
  cites = {0},
  citedby = {0},
  pages = {379-384},
  booktitle = {20th International Conference on Control Systems and Computer Science, CSCS 2015, Bucharest, Romania, May 27-29, 2015},
  publisher = {IEEE},
  isbn = {978-1-4799-1780-8},
}