Practical GPU and Voxel-Based Indirect Illumination for Real Time Computer Games

Andrei Simion, Victor Asavei, Sorin Andrei Pistirica, Ovidiu Mihai Poncea. Practical GPU and Voxel-Based Indirect Illumination for Real Time Computer Games. In 20th International Conference on Control Systems and Computer Science, CSCS 2015, Bucharest, Romania, May 27-29, 2015. pages 379-384, IEEE, 2015. [doi]

Abstract

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