A Case Study of Deep Gamification in Higher Engineering Education

Heinrich Söbke. A Case Study of Deep Gamification in Higher Engineering Education. In Manuel Gentile, Mario Allegra, Heinrich Söbke, editors, Games and Learning Alliance - 7th International Conference, GALA 2018, Palermo, Italy, December 5-7, 2018, Proceedings. Volume 11385 of Lecture Notes in Computer Science, pages 375-386, Springer, 2018. [doi]

@inproceedings{Sobke18,
  title = {A Case Study of Deep Gamification in Higher Engineering Education},
  author = {Heinrich Söbke},
  year = {2018},
  doi = {10.1007/978-3-030-11548-7_35},
  url = {https://doi.org/10.1007/978-3-030-11548-7_35},
  researchr = {https://researchr.org/publication/Sobke18},
  cites = {0},
  citedby = {0},
  pages = {375-386},
  booktitle = {Games and Learning Alliance - 7th International Conference, GALA 2018, Palermo, Italy, December 5-7, 2018, Proceedings},
  editor = {Manuel Gentile and Mario Allegra and Heinrich Söbke},
  volume = {11385},
  series = {Lecture Notes in Computer Science},
  publisher = {Springer},
  isbn = {978-3-030-11548-7},
}