Heinrich Söbke. A Case Study of Deep Gamification in Higher Engineering Education. In Manuel Gentile, Mario Allegra, Heinrich Söbke, editors, Games and Learning Alliance - 7th International Conference, GALA 2018, Palermo, Italy, December 5-7, 2018, Proceedings. Volume 11385 of Lecture Notes in Computer Science, pages 375-386, Springer, 2018. [doi]
@inproceedings{Sobke18, title = {A Case Study of Deep Gamification in Higher Engineering Education}, author = {Heinrich Söbke}, year = {2018}, doi = {10.1007/978-3-030-11548-7_35}, url = {https://doi.org/10.1007/978-3-030-11548-7_35}, researchr = {https://researchr.org/publication/Sobke18}, cites = {0}, citedby = {0}, pages = {375-386}, booktitle = {Games and Learning Alliance - 7th International Conference, GALA 2018, Palermo, Italy, December 5-7, 2018, Proceedings}, editor = {Manuel Gentile and Mario Allegra and Heinrich Söbke}, volume = {11385}, series = {Lecture Notes in Computer Science}, publisher = {Springer}, isbn = {978-3-030-11548-7}, }