The Evolution of Fun: Automatic Level Design Through Challenge Modeling

Nathan Sorenson, Philippe Pasquier. The Evolution of Fun: Automatic Level Design Through Challenge Modeling. In Dan Ventura, Alison Pease, Rafael Pérez y Pérez, Graeme Ritchie, Tony Veale, editors, Proceedings of the International Conference on Computational Creativity, Lisbon, Portugal, January 7-9, 2010. pages 258-267, computationalcreativity.net, 2010. [doi]

Authors

Nathan Sorenson

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Philippe Pasquier

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