The Evolution of Fun: Automatic Level Design Through Challenge Modeling

Nathan Sorenson, Philippe Pasquier. The Evolution of Fun: Automatic Level Design Through Challenge Modeling. In Dan Ventura, Alison Pease, Rafael Pérez y Pérez, Graeme Ritchie, Tony Veale, editors, Proceedings of the International Conference on Computational Creativity, Lisbon, Portugal, January 7-9, 2010. pages 258-267, computationalcreativity.net, 2010. [doi]

@inproceedings{SorensonP10-0,
  title = {The Evolution of Fun: Automatic Level Design Through Challenge Modeling},
  author = {Nathan Sorenson and Philippe Pasquier},
  year = {2010},
  url = {http://computationalcreativity.net/iccc2010/papers/sorenson-pasquier.pdf},
  researchr = {https://researchr.org/publication/SorensonP10-0},
  cites = {0},
  citedby = {0},
  pages = {258-267},
  booktitle = {Proceedings of the International Conference on Computational Creativity, Lisbon, Portugal, January 7-9, 2010},
  editor = {Dan Ventura and Alison Pease and Rafael Pérez y Pérez and Graeme Ritchie and Tony Veale},
  publisher = {computationalcreativity.net},
  isbn = {978-989-96001-2-6},
}