Nathan Sorenson, Philippe Pasquier. The Evolution of Fun: Automatic Level Design Through Challenge Modeling. In Dan Ventura, Alison Pease, Rafael Pérez y Pérez, Graeme Ritchie, Tony Veale, editors, Proceedings of the International Conference on Computational Creativity, Lisbon, Portugal, January 7-9, 2010. pages 258-267, computationalcreativity.net, 2010. [doi]
@inproceedings{SorensonP10-0, title = {The Evolution of Fun: Automatic Level Design Through Challenge Modeling}, author = {Nathan Sorenson and Philippe Pasquier}, year = {2010}, url = {http://computationalcreativity.net/iccc2010/papers/sorenson-pasquier.pdf}, researchr = {https://researchr.org/publication/SorensonP10-0}, cites = {0}, citedby = {0}, pages = {258-267}, booktitle = {Proceedings of the International Conference on Computational Creativity, Lisbon, Portugal, January 7-9, 2010}, editor = {Dan Ventura and Alison Pease and Rafael Pérez y Pérez and Graeme Ritchie and Tony Veale}, publisher = {computationalcreativity.net}, isbn = {978-989-96001-2-6}, }