The Evolution of Fun: Automatic Level Design Through Challenge Modeling

Nathan Sorenson, Philippe Pasquier. The Evolution of Fun: Automatic Level Design Through Challenge Modeling. In Dan Ventura, Alison Pease, Rafael Pérez y Pérez, Graeme Ritchie, Tony Veale, editors, Proceedings of the International Conference on Computational Creativity, Lisbon, Portugal, January 7-9, 2010. pages 258-267, computationalcreativity.net, 2010. [doi]

Abstract

Abstract is missing.