BreathVR: Leveraging Breathing as a Directly Controlled Interface for Virtual Reality Games

Misha Sra, Xuhai Xu, Pattie Maes. BreathVR: Leveraging Breathing as a Directly Controlled Interface for Virtual Reality Games. In Regan L. Mandryk, Mark Hancock, Mark Perry, Anna L. Cox, editors, Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, CHI 2018, Montreal, QC, Canada, April 21-26, 2018. pages 340, ACM, 2018. [doi]

Abstract

Abstract is missing.