A simple method for estimating the latency of interactive, real-time graphics simulations

Anthony Steed. A simple method for estimating the latency of interactive, real-time graphics simulations. In Steven Feiner, Daniel Thalmann, Pascal Guitton, Bernd Fröhlich, Ernst Kruijff, Martin Hachet, editors, Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST 2008, Bordeaux, France, October 27-29, 2008. pages 123-129, ACM, 2008. [doi]

Abstract

Abstract is missing.