Abstract is missing.
- In quest of realism and interactivity for virtual environmentsMing C. Lin. 15 [doi]
- Cognitive strategies for spatial memory of navigation: studies combining virtual reality and brain imagingAlain Berthoz. 16 [doi]
- Semantic modelling for virtual worlds a novel paradigm for realtime interactive systems?Marc Erich Latoschik, Roland Blach. 17-20 [doi]
- Advantages of velocity-based scaling for distant 3D manipulationCurtis Wilkes, Doug A. Bowman. 23-29 [doi]
- Video agent: interactive autonomous agents generated from real-world creaturesYoshifumi Kitamura, Rong Rong, Yoshinori Hirano, Kazuhiro Asai, Fumio Kishino. 30-38 [doi]
- ACTIF: an interactor centric interaction frameworkNicolai Hess, Jan D. S. Wischweh, Kirsten Albrecht, Kristopher J. Blom, Steffi Beckhaus. 39-42 [doi]
- Overcoming eye-hand visibility mismatch in 3D pointing selectionFerran Argelaguet, Carlos Andújar, Ramón Trueba. 43-46 [doi]
- Navidget for immersive virtual environmentsSebastian Knödel, Martin Hachet, Pascal Guitton. 47-50 [doi]
- HandNavigator: hands-on interaction for desktop virtual realityPaul G. Kry, Adeline Pihuit, Adrien Bernhardt, Marie-Paule Cani. 53-60 [doi]
- Digital foam interaction techniques for 3D modelingRoss T. Smith, Bruce H. Thomas, Wayne Piekarski. 61-68 [doi]
- CubTile: a multi-touch cubic interfaceJean-Baptiste de la Rivière, Cédric Kervégant, Emmanuel Orvain, Nicolas Dittlo. 69-72 [doi]
- A rigid-body target design methodology for optical pose-tracking systemsThomas Pintaric, Hannes Kaufmann. 73-76 [doi]
- GPU techniques for creating visually diverse crowds in real-timeR. Galvao, R. G. Laycock, A. M. Day. 79-86 [doi]
- Haptic simulations based on non-smooth dynamics for rigid-bodiesLoïc Tching, Georges Dumont. 87-90 [doi]
- A VR framework for interacting with molecular simulationsNicolas Férey, Olivier Delalande, Gilles Grasseau, Marc Baaden. 91-94 [doi]
- SAILOR: a 3-D medical simulator of loco-regional anaesthesia based on desktop virtual reality and pseudo-haptic feedbackLazar Bibin, Anatole Lécuyer, Jean-Marie Burkhardt, Alain Delbos, Madeleine Bonnet. 97-100 [doi]
- A VR simulator for training and prototyping of telemanipulation of nanotubesZhan Gao, Anatole Lécuyer. 101-104 [doi]
- A real-time simulator for interventional radiologyLindo Duratti, Fei Wang, Evren Samur, Hannes Bleuler. 105-108 [doi]
- Scenario sharing in a collaborative virtual environment for trainingStéphanie Gerbaud, Bruno Arnaldi. 109-112 [doi]
- An image-warping VR-architecture: design, implementation and applicationsFerdi A. Smit, Robert van Liere, Bernd Fröhlich. 115-122 [doi]
- A simple method for estimating the latency of interactive, real-time graphics simulationsAnthony Steed. 123-129 [doi]
- Radiometric compensation for a low-cost immersive projection systemJulien Dehos, Eric Zeghers, Christophe Renaud, François Rousselle, Laurent Sarry. 130-133 [doi]
- Using laser projectors for augmented realityBjörn Schwerdtfeger, Daniel Pustka, Andreas Hofhauser, Gudrun Klinker. 134-137 [doi]
- User boresight calibration precision for large-format head-up displaysMagnus Axholt, Stephen Peterson, Stephen R. Ellis. 141-148 [doi]
- Analyses of human sensitivity to redirected walkingFrank Steinicke, Gerd Bruder, Jason Jerald, Harald Frenz, Markus Lappe. 149-156 [doi]
- A psychophysically calibrated controller for navigating through large environments in a limited free-walking spaceDavid Engel, Cristóbal Curio, Lili Tcheang, Betty J. Mohler, Heinrich H. Bülthoff. 157-164 [doi]
- The effect of self-embodiment on distance perception in immersive virtual environmentsBrian Ries, Victoria Interrante, Michael Kaeding, Lee Anderson. 167-170 [doi]
- Use of auditory cues for wayfinding assistance in virtual environment: music aids route decisionJanki Dodiya, Vassil N. Alexandrov. 171-174 [doi]
- Use of virtual reality for spatial knowledge transfer: effects of passive/active exploration mode in simple and complex routes for three different recall tasksGrégory Wallet, Hélène Sauzéon, Jérôme Rodrigues, Bernard N Kaoua. 175-178 [doi]
- Virtual reality as a tool for assessing episodic memoryGaën Plancher, Serge Nicolas, Pascale Piolino. 179-182 [doi]
- Image-based texture replacement using multiview imagesDoron Tal, Ilan Shimshoni, Ayellet Tal. 185-192 [doi]
- VirtualizeMe: interactive model reconstruction from stereo video streamsDaniel Knoblauch, Falko Kuester. 193-196 [doi]
- Feature points based facial animation retargetingLudovic Dutreve, Alexandre Meyer, Saïda Bouakaz. 197-200 [doi]
- A novel method based on color information for scanned data alignmentShen Yang, Yue Qi, Fei Hou, Xukun Shen, Qinping Zhao. 201-204 [doi]
- Segmented gesture recognition for controlling character animationEn-Wei Huang, Li-Chen Fu. 205-208 [doi]
- Opportunistic controls: leveraging natural affordances as tangible user interfaces for augmented realitySteven J. Henderson, Steven Feiner. 211-218 [doi]
- Detection of moving objects and cast shadows using a spherical vision camera for outdoor mixed realityTetsuya Kakuta, Lu Boun Vinh, Rei Kawakami, Takeshi Oishi, Katsushi Ikeuchi. 219-222 [doi]
- Napkin sketch: handheld mixed reality 3D sketchingMin Xin, Ehud Sharlin, Mario Costa Sousa. 223-226 [doi]
- Mutual occlusions on table-top displays in mixed reality applicationsDaniel Kurz, Kiyoshi Kiyokawa, Haruo Takemura. 227-230 [doi]
- Watercolor inspired non-photorealistic rendering for augmented realityJiajian Chen, Greg Turk, Blair MacIntyre. 231-234 [doi]
- A framework for scalable virtual worlds using spatially organized P2P networksRomain Cavagna, Maha Abdallah, Christian Bouville. 237-238 [doi]
- Gesture recognition in flow based on PCA and using multiagent systemRonan Billon, Alexis Nédélec, Jacques Tisseau. 239-240 [doi]
- Clutter-aware adaptive projection inside a dynamic environmentThitirat Siriborvornratanakul, Masanori Sugimoto. 241-242 [doi]
- A hybrid approach towards fully automatic 3D marker trackingMatthias Weber. 243-244 [doi]
- Development and evaluation of a virtual reality simulator for training of thyroid gland nodules needle biopsyIlana de Almeida Souza, Claudiney Sanches Jr., Marcia N. S. Kondo, Marcelo Knörich Zuffo. 245-246 [doi]
- Software platform for real-time room acoustic visualizationRami Ajaj, Lauri Savioja, Christian Jacquemin. 247-248 [doi]
- On the hybrid aid-localization for outdoor augmented reality applicationsImane M. Zendjebil, Fakhreddine Ababsa, Jean-Yves Didier, Malik Mallem. 249-250 [doi]
- FlowVR-VRPN: first experiments of a VRPN/FlowVR couplingSébastien Limet, Sophie Robert. 251-252 [doi]
- MRPipeline: a module based architecture for self adaptive mixed reality applicationsChristian Reimann, Florian Klompmaker, Holger Santelmann. 253-254 [doi]
- Hand s 3D movement detection with one handheld cameraMingming Fan, Liang Zhang, Yuanchun Shi. 255-256 [doi]
- Wind turbines landscape: using virtual reality for the assessment of multisensory perception in motionJihen Jallouli, Guillaume Moreau, Ronan Querrec. 257-258 [doi]
- Multimodal prop-based interaction with virtual mock-up: CAD model integration and human performance evaluationDamien Chamaret, Paul Richard. 259-260 [doi]
- VRPN and Qwerk: fast MR device prototyping and testingCamilo A. Perez, Pablo Figueroa. 261-262 [doi]
- Multi-touch gestural interaction in X3D using hidden Markov modelsSabine Webel, Jens Keil, Michael Zöllner. 263-264 [doi]
- Identification judgment of self-viewpoint movieT. Kayahara. 265-266 [doi]
- Size estimation in product visualization using augmented realityAlberto Gómez, Pablo Figueroa. 267-268 [doi]
- SqueezeOrb: a low-cost pressure-sensitive user input deviceThomas Pintaric, Thomas Kment, Wolfgang Spreicer. 269-270 [doi]
- Compared distortion effects between real and virtual ophthalmic lenses with a simulatorGildas Marin, Edith Terrenoire, Martha Hernandez. 271-272 [doi]
- Real-time rendering of solvent-accessible surfaces for molecular modelsJun Lee, Sungjun Park, Youngjin Choi, HyungSeok Kim, Jee-In Kim. 273-274 [doi]
- A movable-screen immersive projection displayYuichi Tamura, Hiroaki Nakamura, Atsushi Ito. 275-276 [doi]
- An attempt of real-time CG control with multi-touch devicesAsako Soga, Masahito Shiba, Tetsuya Kawamoto. 277-278 [doi]
- AVACHAT: a new comic-based chat system for virtual avatarsSoo-Hyun Park, Seung-Hyun Ji, Dong-Sung Ryu, Hwan-Gue Cho. 279-280 [doi]
- Cross-modal information display to improve driving performanceShin ichi Onimaru, Taro Uraoka, Naoyuki Matsuzaki, Michiteru Kitazaki. 281-282 [doi]
- Force model for CAD selectionFlavien Picon, Mehdi Ammi, Patrick Bourdot. 283-284 [doi]
- Comparing disparity based label segregation in augmented and virtual realityStephen D. Peterson, Magnus Axholt, Stephen R. Ellis. 285-286 [doi]
- A surround interface using the Wii controller with multiple sensor barsTorben Schou, Henry J. Gardner. 287-288 [doi]
- Using the Wii Balance Board™ as a low-cost VR interaction deviceGerwin de Haan, Eric J. Griffith, Frits H. Post. 289-290 [doi]
- Alternative online extrinsic calibration techniques for minimally invasive surgeryArun Kumar Raj Voruganti, Dirk Bartz. 291-292 [doi]
- VR spray painting for training and designJonathan Konieczny, Gary W. Meyer, Clement Shimizu, John Heckman, Mark Manyen, Marty Rabens. 293-294 [doi]
- Localization system for large indoor environments using invisible markersYusuke Nakazato, Masayuki Kanbara, Naokazu Yokoya. 295-296 [doi]
- Grimage: 3D modeling for remote collaboration and telepresenceBenjamin Petit, Jean-Denis Lesage, Jean-Sébastien Franco, Edmond Boyer, Bruno Raffin. 299-300 [doi]
- Parallel LOD for static and dynamic generic geo-referenced dataSimon Arvaux, Joeffrey Legaux, Sébastien Limet, Emmanuel Melin, Sophie Robert. 301-302 [doi]
- Collaborative exploration of 3D scientific dataThierry Duval, Cédric Fleury, Bernard Nouailhas, Laurent Aguerreche. 303-304 [doi]
- Wired gloves for every oneHernando Ortega-Carrillo, Erika Martínez-Mirón. 305-306 [doi]
- ArcheoTUI - tangible interaction with foot pedal declutching for the virtual reassembly of fractured archeological objectsPatrick Reuter, Guillaume Rivière, Nadine Couture, Stéphanie Mahut, Nicolas Sorraing, Loïc Espinasse. 307-308 [doi]