sCool - Game Based Learning in STEM Education: A Case Study in Secondary Education

Alexander Steinmaurer, Johanna Pirker, Christian Gütl. sCool - Game Based Learning in STEM Education: A Case Study in Secondary Education. In Michael E. Auer, Thrasyvoulos Tsiatsos, editors, The Challenges of the Digital Transformation in Education - Proceedings of the 21st International Conference on Interactive Collaborative Learning (ICL 2018) - Volume 1, Kos Island, Greece, 25-28 September 2018. Volume 916 of Advances in Intelligent Systems and Computing, pages 614-625, Springer, 2018. [doi]

Abstract

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