Abstract is missing.
- Work-in-Progress: Development of a Framework to Foster Collaborative Learning Among Engineering Students Using Moodle Mobile AppAnuradha Peramunugamage, H. U. W. Ratnayake, Shironica P. Karunanayaka. 3-13 [doi]
- Collaborative Learning in Data Science Education: A Data Expedition as a Formative Assessment ToolOlga Maksimenkova, Alexey Neznanov, Irina Radchenko. 14-25 [doi]
- Collaborative Learning: The Group is Greater than the Sum of its PartsMathew Docherty. 26-33 [doi]
- Student Activation in iOER Maker SpacesManfred Kaul. 34-45 [doi]
- The Didactic-Technology Challenges for Design of the Computer Supported Collaborative TeachingStefan Svetsky, Oliver Moravcik, Pavol Tanuska, Zuzana Cervenanska. 46-57 [doi]
- Digital Transformation in Collaborative Content DevelopmentAndrás Benedek. 58-67 [doi]
- Teaching Programming and Design-by-ContractDaniel de Carvalho, Rasheed Hussain, Adil Khan 0001, Mansur Khazeev, Jooyong Lee, Sergey Masyagin, Manuel Mazzara, Ruslan Mustafin, Alexandr Naumchev, Victor Rivera. 68-76 [doi]
- A Collaborative Approach for Practical Applications in Higher EducationDorian Cojocaru, Anca Tanasie. 77-86 [doi]
- Peer Teaching in Tertiary STEM Education: A Case StudyNiels Heller, François Bry. 87-98 [doi]
- Algorithm and Software Tool for Multiple LMS Users RegisteringVladlen Shapo. 99-109 [doi]
- For Which Type of Students Does the Inverted Classroom Model Work Out? - An Empirical Analysis of Learning Success of Different Types of StudentsNadine Hagemus-Becker, Ellen Roemer, Hartmut Ulrich. 110-119 [doi]
- Circle's Ontology Extended: Circumference and Surface Area of a CircleDimitra Tzoumpa, Theodoros Karvounidis, Christos Douligeris. 120-132 [doi]
- Hint-Giving Phraseology for Computer Assisted LearningMarietta Sionti, Ellen Schack, Thomas Schack. 133-144 [doi]
- Fostering 21st Century Skills in Engineering and Business Management Students - 2CG®: A Contemporary Teaching ApproachChristina Merl. 145-156 [doi]
- Leveraging Collaborative Mobile Learning for Sustained Software Development SkillsSigrid Schefer-Wenzl, Igor Miladinovic. 157-166 [doi]
- Factors and Barriers in Training Financial Management ProfessionalsPetr Osipov, Julia Ziyatdinova, Elena Girfanova. 167-175 [doi]
- Designing Online Environment for Collaborative Learning in a Scientific Community of PracticeJoanna Jesionkowska. 176-185 [doi]
- Scalability and Performance Testing of an E-Learning Platform Integrating the WebRTC Technology: Scenario "Authentication"Cheikhane Seyed, Jeanne Roux Ngo Bilong, Samuel Ouya, Mohamedade Farouk Nanne, Ibrahima Niang. 186-193 [doi]
- Task Based Learning to Enhance the Oral Production: Study Case ChimborazoAdriana Lara Velarde, Ruth Infante-Paredes, Cristina Páez Quinde, Ana Vera-de la Torre. 194-201 [doi]
- Collaborative Content Authoring: Developing WebQuests Using SlideWikiMaria Moundridou, Eleni Zalavra, Kyparisia A. Papanikolaou, Angeliki Tripiniotis. 202-214 [doi]
- Study Effort and Student Success: A MOOC Case StudyJeanette Samuelsen, Mohammad Khalil. 215-226 [doi]
- Defying Learning Traditions: From Teacher-Centred to Student-Centred Foreign Language Education Through Digital Transformation at Sri Lankan UniversitiesNeelakshi Chandrasena Premawardhena. 229-238 [doi]
- Towards the Journey to Accomplish the "Joy of Learning"Charilaos Tsihouridis, Marianthi Batsila, Anastasios Tsichouridis. 239-250 [doi]
- Does Innovation Need a Reason? The CRS Within the Secondary Education FrameworkCharilaos Tsihouridis, Marianthi Batsila. 251-262 [doi]
- New Tasks for a Dyslexia Screening Web ApplicationNikolaos C. Zygouris, Filippos Vlachos, Antonios N. Dadaliaris, Evangelos Karagos, Panagiotis Oikonomou, Aikaterini Striftou, Denis Vavouguios, Georgios I. Stamoulis. 263-271 [doi]
- IGIP Multilingual GlossaryTatiana Polyakova. 272-282 [doi]
- Addressing the Cultivation of Teachers' Reflection Skills via Virtual Reality Based MethodologyKalliopi-Evangelia Stavroulia, Andreas Lanitis. 285-296 [doi]
- Contribution to the Setting of an Online Platform on Practical Application for the Science, Technology, Engineering and Mathematics (STEM): The Case of Medical FieldKéba Gueye, Ulrich Hermann Sèmèvo Boko, Bessan Melckior Dégboé, Samuel Ouya. 297-307 [doi]
- e-Pedagogical Practice Assessment in a Higher Education Comparative ContextSayed Hadi Sadeghi, Nigel Bagnall, Michael J. Jacobson. 308-320 [doi]
- Understanding of Time-Based Trends in Virtual Learning Environment Stakeholders' BehaviourMartin Drlík. 321-332 [doi]
- The IT Based Internal Combustion Engines Integrated Teaching ComplexMikhail G. Shatrov, T. Yu. Krichevskaya, Andrey L. Yakovenko, Alexander Solovyev. 333-343 [doi]
- Scheduling Synchronous Tutoring Sessions in Learning ActivitiesAmadou Dahirou Gueye, Pape Mamadou Djidiack Faye, Bounama Gueye, Claude Lishou. 344-352 [doi]
- A Process of Design and Production of Virtual Reality Learning EnvironmentsLahcen Oubahssi, Oussema Mahdi, Claudine Piau-Toffolon, Sébastien Iksal. 353-364 [doi]
- From Old Fashioned "One Size Fits All" to Tailor Made Online TrainingDasa Munková, Michal Munk, Lubomír Benko, Jakub Absolon. 365-376 [doi]
- Implementation of an Adaptive Mechanism in Moodle Based on a Hybrid Dynamic User ModelIoannis Karagiannis, Maya Satratzemi. 377-388 [doi]
- Ontology-Based Database for Chemical Experiments: Design and ImplementationBaboucar Diatta, Adrien Basse, Samuel Ouya. 389-397 [doi]
- Proposal of a Dynamic Access Control Model Based on Roles and Delegation for Intelligent Systems Using RealmJeanne Roux Ngo Bilong, Cheikhane Seyed, Gervais Mendy, Samuel Ouya, Ibrahima Gaye. 398-409 [doi]
- "Software Reconfigurable Hardware" in IoT Student TrainingDoru Ursutiu, Cornel Samoila, Andrei Neagu, Aurelia Florea, Adriana Chiricioiu. 410-416 [doi]
- Multitasking and Today's Physics Student: A Global PerspectiveTeresa L. Larkin, Diana Urbano, Benjamin R. Hein. 417-426 [doi]
- A Design Framework for Building a Virtual Community of PracticeOlga Fragou. 427-441 [doi]
- Work-in-Progress: SenseExpress, It Sounds Greek to Me but I Can Imagine How You FeelHippokratis Apostolidis, Fotini Siakkagianni, Stergios Tegos, Nikolaos Politopoulos, Thrasyvoulos Tsiatsos. 442-449 [doi]
- Improving the Quality of Training in Building Information ModelingElena S. Mishchenko, Pavel V. Monastyrev, Oleg V. Evdokimtsev. 453-459 [doi]
- A Digital Step-By-Step Transformation Towards a Flipped ClassroomEgon Teiniker, Gerhard Seuchter. 460-471 [doi]
- International Network Conference: New Technologies of Interaction for the Development of Engineering EducationVasiliy Ivanov, Svetlana V. Barabanova, Mansur Galikhanov, Alla A. Kaybiyaynen, Maria S. Suntsova. 472-482 [doi]
- Changes in Preparation of Future Teachers of Vocational Subjects in a Confrontation with FEP in the Czech RepublicJan Válek, Petr Sládek. 483-494 [doi]
- The Main Trends in the Development of Engineering Education: The Role of the University Teacher in Systemic ChangesOlga Y. Khatsrinova, Svetlana V. Barabanova, Julia Khatsrinova. 495-502 [doi]
- Networking Between Engineering University and Enterprises in Future Students TrainingAlla A. Kaybiyaynen, Vladimir V. Nasonkin, Dmitry V. Bondarenko, Andrei V. Nazarov, Gennady F. Tkach. 503-513 [doi]
- Depressive Symptomatology of University Students Via a Web ApplicationMadalena Soula, Nikolaos C. Zygouris, Georgios I. Stamoulis. 514-519 [doi]
- Engineering Education Using Professional Activity SimulatorsDorin Isoc, Teodora Surubaru. 520-531 [doi]
- Experiential Learning Approaches in Automotive Engineering: Implementing Real World ExperiencesMoein Mehrtash, Dan Centea. 532-541 [doi]
- Introducing of New Teaching Methods in Teaching Informatics - Informational Competences in Educating TeachersIstván Szoköl, Kinga Horváth. 542-551 [doi]
- Gaming the Lecture Hall: Using Social Gamification to Enhance Student Motivation and ParticipationSebastian Mader, François Bry. 555-566 [doi]
- Gamification in an Augmented Reality Based Virtual Preparation Laboratory TrainingMesut Alptekin, Katrin Temmen. 567-578 [doi]
- A Serious Game for Introducing Software Engineering Ethics to University StudentsMichalis Xenos, Vasiliki Velli. 579-588 [doi]
- The Challenge of Designing Interactive Scenarios to Train Nurses on Rostering Problems in a Virtual Clinical UnitCatherine Pons-Lelardeux, Hervé Pingaud, Michel Galaup, Arthur Ramolet, Pierre Lagarrigue. 589-601 [doi]
- Authoring Game-Based Programming Challenges to Improve Students' MotivationJosé Carlos Paiva, José Paulo Leal, Ricardo Queirós. 602-613 [doi]
- sCool - Game Based Learning in STEM Education: A Case Study in Secondary EducationAlexander Steinmaurer, Johanna Pirker, Christian Gütl. 614-625 [doi]
- Evaluation Methods for the Effective Assessment of Simulation Games - A Literature ReviewNilüfer Bas, Alexander Löffler, Robert Heininger, Matthias Utesch, Helmut Krcmar. 626-637 [doi]
- An Online Game for the Digital Electronics Course for Vocational Education and Training (VET) StudentsDimitrios Kotsifakos, George Petrakis, Manthos Stavrou, Christos Douligeris. 638-649 [doi]
- Mobile Learning Design Using Gamification for Teaching and Learning in Algorithms and Programming LanguageVitri Tundjungsari. 650-661 [doi]
- Computer Based Business Simulation Application for Master Degree Students' Professional Education in Economics and Management Courses in Polytechnic UniversityElena Borisovna Gulk, Dmitrii A. Gavrilov. 662-672 [doi]
- The Effect of Tangible Augmented Reality Interfaces on Teaching Computational Thinking: A Preliminary StudyAnna Gardeli, Spyros Vosinakis. 673-684 [doi]
- Using Gamification in Teaching Public Relations StudentsElizaveta Osipovskaya, Svetlana Miakotnikova. 685-696 [doi]
- Creating and Testing a Game-Based Entrepreneurship Education ApproachInes Krajger, Wolfgang Lattacher, Erich J. Schwarz. 697-709 [doi]
- Enhanced Virtual Learning Spaces Using Applied GamingPanagiotis Migkotzidis, Dimitrios Ververidis, Eleftherios Anastasovitis, Spiros Nikolopoulos, Ioannis Kompatsiaris, Georgios Mavromanolakis, Line Ebdrup Thomsen, Marc Müller, Fabian Hadiji. 710-721 [doi]
- A Game for Entrepreneurship Training Supporting Dual-Career PathsIan Dunwell, Petros Lameras. 722-732 [doi]
- A Serious Game Approach in Mitigating Performance Enhancement Culture in Youth (GAME Project)Vasileios Barikoukis, Thrasyvoulos Tsiatsos, Nikolaos Politopoulos, Panagiotis Stylianidis, Efthymios Ziagkas, Andreas Loukovitis, Lambros Lazuras, Antonia Ypsilanti. 733-742 [doi]
- Design, Creation and Evaluation of TEAM, A Serious Game for Teamwork DevelopmentMartha Sereti, Angeliki Mavropoulou, Panagiotis Stylianidis, Nikolaos Politopoulos, Thrasyvoulos Tsiatsos, Stella Douka. 743-754 [doi]
- Cyber and Internet Module Using Python in Junior-High SchoolDoron Zohar, Tamar Benaya, Ela Zur. 757-767 [doi]
- The Problem of Dropout from Technical Universities: Early Professional Orientation ApproachAlexander Solovyev, Ekaterina Makarenko, Larisa Petrova. 768-777 [doi]
- Enhanced Assessment Approaches in Immersive Environments - Meeting Competency-Oriented Requirements in the ClassroomJoachim Maderer, Johanna Pirker, Christian Gütl. 778-789 [doi]
- Children's Reflection-in-Action During Collaborative Design-Based LearningZhongya Zhang, Tilde Bekker, Panos Markopoulos 0001, Perry den Brok. 790-800 [doi]
- ICT in STEM Education in BulgariaValentina Terzieva, Elena Paunova-Hubenova, Stanislav Dimitrov, Yordanka Boneva. 801-812 [doi]
- Internet Addiction and Anxiety Among Greek Adolescents: An Online SurveyTheano Yfanti, Nikolaos C. Zygouris, Ioannis Chondropoulos, Georgios I. Stamoulis. 813-823 [doi]
- Intelligent Robotics in High School: An Educational Paradigm for the Industry 4.0 EraIgor M. Verner, Dan Cuperman, Tal Romm, Michael Reitman, Shi Kai Chong, Zoe Gong. 824-832 [doi]
- Design and Use of Digitally Controlled Electric Motors for Purpose of Engineering EducationMilan S. Matijevic, Milos S. Nedeljkovic. 833-844 [doi]
- High School - University Collaborative Working in MelotherapyMirela Sabau, Doru Ursutiu, Cornel Samoila. 845-854 [doi]
- Software Platform for the Secondary Technical School E-Learning CourseRoman Hrmo, Juraj Mistina, Jana Jurinova, Lucia Kristofiaková. 855-865 [doi]
- Entrepreneurship Education by Youth Start - Entrepreneurial Challenge-Based LearningJohannes Lindner. 866-875 [doi]
- Defining Higher Order Learning Objectives for Software Development that Align with Employability RequirementsVeronika Thurner, Axel Böttcher. 876-887 [doi]
- Supporting the Co-design of Games for Privacy AwarenessErlend Bergen, Dag F. Solberg, Torjus H. Sæthre, Monica Divitini. 888-899 [doi]
- Mobile Phone Usage Among Senior High and Technical School Students in Ghana and Its Impact on Academic Outcomes - A Case StudyChristiana Selorm Aggor, Eric Tutu Tchao, Eliel Keelson, Kwasi Diawuo. 903-913 [doi]
- Teaching and Learning Microbiology for Engineers in a Digital World: The Case of the FIT Courses at the Tecnologico de Monterrey, MexicoJosefina Castillo-Reyna, Rebeca M. García-García, Alicia Ramirez-Medrano, Maribell Reyes-Millán, Blanca R. Benavente-Vázquez, Claudia D. Chamorro-Urroz, Jorge Membrillo-Hernández. 914-922 [doi]
- Educational Model for Improving Programming Skills Based on Conceptual Microlearning FrameworkJán Skalka, Martin Drlík. 923-934 [doi]
- IT and Educational Environment of an Engineering UniversityGalina Ivshina, Yakov Ivshin, Tatiana Polyakova, Viacheslav M. Prikhodko. 935-945 [doi]
- Mobile Technologies in Education: Student Expectations - Teaching Reality GapEkaterina Dvoretskaya, Elena S. Mishchenko, Dmitry Dvoretsky. 946-957 [doi]
- School Without Walls, Expanding School Curricula Outside the School Walls with an Innovative Education ToolCarole Salis, Marie Florence Helga Wilson, Stefano Leone Monni, Franco Atzori, Giuliana Brunetti, Fabrizio Murgia. 958-965 [doi]
- Academic Integrity Matters: Successful Learning with Mobile TechnologyAlice Schmidt Hanbidge, Tony Tin, Herbert H. Tsang. 966-977 [doi]