sCool - Game-Based Learning in Computer Science Class: A Case Study in Secondary Education

Alexander Steinmaurer, Johanna Pirker, Christian Gütl. sCool - Game-Based Learning in Computer Science Class: A Case Study in Secondary Education. iJEP, 9(2):35-50, 2019. [doi]

@article{SteinmaurerPG19,
  title = {sCool - Game-Based Learning in Computer Science Class: A Case Study in Secondary Education},
  author = {Alexander Steinmaurer and Johanna Pirker and Christian Gütl},
  year = {2019},
  url = {https://www.online-journals.org/index.php/i-jep/article/view/9942},
  researchr = {https://researchr.org/publication/SteinmaurerPG19},
  cites = {0},
  citedby = {0},
  journal = {iJEP},
  volume = {9},
  number = {2},
  pages = {35-50},
}