Alexander Steinmaurer, Johanna Pirker, Christian Gütl. sCool - Game-Based Learning in Computer Science Class: A Case Study in Secondary Education. iJEP, 9(2):35-50, 2019. [doi]
@article{SteinmaurerPG19, title = {sCool - Game-Based Learning in Computer Science Class: A Case Study in Secondary Education}, author = {Alexander Steinmaurer and Johanna Pirker and Christian Gütl}, year = {2019}, url = {https://www.online-journals.org/index.php/i-jep/article/view/9942}, researchr = {https://researchr.org/publication/SteinmaurerPG19}, cites = {0}, citedby = {0}, journal = {iJEP}, volume = {9}, number = {2}, pages = {35-50}, }