Nathan R. Sturtevant. An Argument for Large-Scale Breadth-First Search for Game Design and Content Generation via a Case Study of Fling!. In Mark J. Nelson, Adam M. Smith 0001, Gillian Smith 0001, editors, Artificial Intelligencein the Game Design Process 2, Papers from the 2013 AIIDE Workshop, Palo Alto, California, USA, October 15, 2013. Volume WS-13-20 of AAAI Technical Report, AAAI, 2013.
Abstract is missing.