Abstract is missing.
- An Exploration Tool for Predicting Stealthy BehaviourJonathan Tremblay, Pedro Andrade Torres, Nir Rikovitch, Clark Verbrugge. [doi]
- An Argument for Large-Scale Breadth-First Search for Game Design and Content Generation via a Case Study of Fling!Nathan R. Sturtevant. [doi]
- A Declarative Domain Model Can Serve as Design DocumentDavid Llansó, Pedro Pablo Gómez-Martín, Marco Antonio Gómez-Martín, Pedro Antonio González-Calero. [doi]
- Designing Procedurally Generated LevelsRoland van der Linden, Ricardo Lopes, Rafael Bidarra. [doi]
- Distance-Based Construction Behaviors for Dynamic Grid-Based WorldsCharles E. Myers, Pushpak Karnick. [doi]
- Open Problem: Reusable Gameplay Trace SamplersAdam M. Smith 0001. [doi]
- PrefaceMark J. Nelson. [doi]
- A Generic Method for Classification of Player BehaviorMarlon Etheredge, Ricardo Lopes, Rafael Bidarra. [doi]