Practicing drum on VR to promote rhythm performance: Exploring the learning progress related to incremental belief of rhythm, gameplay anxiety, flow experience, and perceived learning value

Kai-Hsin Tai, Jon-Chao Hong, Kuan-Fong Chen, Chan-Li Lin. Practicing drum on VR to promote rhythm performance: Exploring the learning progress related to incremental belief of rhythm, gameplay anxiety, flow experience, and perceived learning value. Entertainment Computing, 48:100607, January 2024. [doi]

@article{TaiHCL24,
  title = {Practicing drum on VR to promote rhythm performance: Exploring the learning progress related to incremental belief of rhythm, gameplay anxiety, flow experience, and perceived learning value},
  author = {Kai-Hsin Tai and Jon-Chao Hong and Kuan-Fong Chen and Chan-Li Lin},
  year = {2024},
  month = {January},
  doi = {10.1016/j.entcom.2023.100607},
  url = {https://doi.org/10.1016/j.entcom.2023.100607},
  researchr = {https://researchr.org/publication/TaiHCL24},
  cites = {0},
  citedby = {0},
  journal = {Entertainment Computing},
  volume = {48},
  pages = {100607},
}