Whale of a crowd: Quantifying the effectiveness of crowd-sourced serious games

Umit Tellioglu, Geoffrey G. Xie, Justin P. Rohrer, Charles Prince. Whale of a crowd: Quantifying the effectiveness of crowd-sourced serious games. In Computer Games: AI, Animation, Mobile, Multimedia, Educational and Serious Games, CGAMES 2014, Louisville, KY, USA, July 28-30, 2014. pages 1-7, IEEE, 2014. [doi]

@inproceedings{TelliogluXRP14,
  title = {Whale of a crowd: Quantifying the effectiveness of crowd-sourced serious games},
  author = {Umit Tellioglu and Geoffrey G. Xie and Justin P. Rohrer and Charles Prince},
  year = {2014},
  doi = {10.1109/CGames.2014.6934151},
  url = {http://dx.doi.org/10.1109/CGames.2014.6934151},
  researchr = {https://researchr.org/publication/TelliogluXRP14},
  cites = {0},
  citedby = {0},
  pages = {1-7},
  booktitle = {Computer Games: AI, Animation, Mobile, Multimedia, Educational and Serious Games, CGAMES 2014, Louisville, KY, USA, July 28-30, 2014},
  publisher = {IEEE},
}