Whale of a crowd: Quantifying the effectiveness of crowd-sourced serious games

Umit Tellioglu, Geoffrey G. Xie, Justin P. Rohrer, Charles Prince. Whale of a crowd: Quantifying the effectiveness of crowd-sourced serious games. In Computer Games: AI, Animation, Mobile, Multimedia, Educational and Serious Games, CGAMES 2014, Louisville, KY, USA, July 28-30, 2014. pages 1-7, IEEE, 2014. [doi]