Gamification as an enabler of quality distant education: The need for guiding ethical principles towards an education for a global society leaving no one behind

A. Min Tjoa, Flora Poecze. Gamification as an enabler of quality distant education: The need for guiding ethical principles towards an education for a global society leaving no one behind. In Maria Indrawan-Santiago, Eric Pardede, Ivan Luiz Salvadori, Matthias Steinbauer, Ismail Khalil, Gabriele Kotsis, editors, iiWAS '20: The 22nd International Conference on Information Integration and Web-based Applications & Services, Virtual Event / Chiang Mai, Thailand, November 30 - December 2, 2020. pages 340-346, ACM, 2020. [doi]

Authors

A. Min Tjoa

This author has not been identified. Look up 'A. Min Tjoa' in Google

Flora Poecze

This author has not been identified. Look up 'Flora Poecze' in Google