Gamification as an enabler of quality distant education: The need for guiding ethical principles towards an education for a global society leaving no one behind

A. Min Tjoa, Flora Poecze. Gamification as an enabler of quality distant education: The need for guiding ethical principles towards an education for a global society leaving no one behind. In Maria Indrawan-Santiago, Eric Pardede, Ivan Luiz Salvadori, Matthias Steinbauer, Ismail Khalil, Gabriele Kotsis, editors, iiWAS '20: The 22nd International Conference on Information Integration and Web-based Applications & Services, Virtual Event / Chiang Mai, Thailand, November 30 - December 2, 2020. pages 340-346, ACM, 2020. [doi]

@inproceedings{TjoaP20,
  title = {Gamification as an enabler of quality distant education: The need for guiding ethical principles towards an education for a global society leaving no one behind},
  author = {A. Min Tjoa and Flora Poecze},
  year = {2020},
  doi = {10.1145/3428757.3429145},
  url = {https://doi.org/10.1145/3428757.3429145},
  researchr = {https://researchr.org/publication/TjoaP20},
  cites = {0},
  citedby = {0},
  pages = {340-346},
  booktitle = {iiWAS '20: The 22nd International Conference on Information Integration and Web-based Applications & Services, Virtual Event / Chiang Mai, Thailand, November 30 - December 2, 2020},
  editor = {Maria Indrawan-Santiago and Eric Pardede and Ivan Luiz Salvadori and Matthias Steinbauer and Ismail Khalil and Gabriele Kotsis},
  publisher = {ACM},
  isbn = {978-1-4503-8922-8},
}