A Taxonomy of Game Elements for Gamification in Educational Contexts: Proposal and Evaluation

Armando Maciel Toda, Wilk Oliveira, Ana Carolina Tomé Klock, Paula Palomino, Marcelo Pimenta, Ig Ibert Bittencourt, Lei Shi 0003, Isabela Gasparini, Seiji Isotani, Alexandra I. Cristea. A Taxonomy of Game Elements for Gamification in Educational Contexts: Proposal and Evaluation. In Maiga Chang, Demetrios G. Sampson, Ronghuai Huang, Alex Sandro Gomes, Nian-Shing Chen, Ig Ibert Bittencourt, Kinshuk, Diego Dermeval, Ibsen Mateus Bittencourt, editors, 19th IEEE International Conference on Advanced Learning Technologies, ICALT 2019, Maceió, Brazil, July 15-18, 2019. pages 84-88, IEEE, 2019. [doi]

@inproceedings{TodaOKPPB0GIC19,
  title = {A Taxonomy of Game Elements for Gamification in Educational Contexts: Proposal and Evaluation},
  author = {Armando Maciel Toda and Wilk Oliveira and Ana Carolina Tomé Klock and Paula Palomino and Marcelo Pimenta and Ig Ibert Bittencourt and Lei Shi 0003 and Isabela Gasparini and Seiji Isotani and Alexandra I. Cristea},
  year = {2019},
  doi = {10.1109/ICALT.2019.00028},
  url = {https://doi.org/10.1109/ICALT.2019.00028},
  researchr = {https://researchr.org/publication/TodaOKPPB0GIC19},
  cites = {0},
  citedby = {0},
  pages = {84-88},
  booktitle = {19th IEEE International Conference on Advanced Learning Technologies, ICALT 2019, Maceió, Brazil, July 15-18, 2019},
  editor = {Maiga Chang and Demetrios G. Sampson and Ronghuai Huang and Alex Sandro Gomes and Nian-Shing Chen and Ig Ibert Bittencourt and Kinshuk and Diego Dermeval and Ibsen Mateus Bittencourt},
  publisher = {IEEE},
  isbn = {978-1-7281-3485-7},
}