Julian Togelius, Alex J. Champandard, Pier Luca Lanzi, Michael Mateas, Ana Paiva, Mike Preuss, Kenneth O. Stanley. Procedural Content Generation: Goals, Challenges and Actionable Steps. In Simon M. Lucas, Michael Mateas, Mike Preuss, Pieter Spronck, Julian Togelius, editors, Artificial and Computational Intelligence in Games. Volume 6 of Dagstuhl Follow-Ups, pages 61-75, Schloss Dagstuhl - Leibniz-Zentrum fuer Informatik, 2013. [doi]
@inproceedings{TogeliusCLMPPS13, title = {Procedural Content Generation: Goals, Challenges and Actionable Steps}, author = {Julian Togelius and Alex J. Champandard and Pier Luca Lanzi and Michael Mateas and Ana Paiva and Mike Preuss and Kenneth O. Stanley}, year = {2013}, doi = {10.4230/DFU.Vol6.12191.61}, url = {http://dx.doi.org/10.4230/DFU.Vol6.12191.61}, researchr = {https://researchr.org/publication/TogeliusCLMPPS13}, cites = {0}, citedby = {0}, pages = {61-75}, booktitle = {Artificial and Computational Intelligence in Games}, editor = {Simon M. Lucas and Michael Mateas and Mike Preuss and Pieter Spronck and Julian Togelius}, volume = {6}, series = {Dagstuhl Follow-Ups}, publisher = {Schloss Dagstuhl - Leibniz-Zentrum fuer Informatik}, isbn = {978-3-939897-62-0}, }