Procedural Content Generation: Goals, Challenges and Actionable Steps

Julian Togelius, Alex J. Champandard, Pier Luca Lanzi, Michael Mateas, Ana Paiva, Mike Preuss, Kenneth O. Stanley. Procedural Content Generation: Goals, Challenges and Actionable Steps. In Simon M. Lucas, Michael Mateas, Mike Preuss, Pieter Spronck, Julian Togelius, editors, Artificial and Computational Intelligence in Games. Volume 6 of Dagstuhl Follow-Ups, pages 61-75, Schloss Dagstuhl - Leibniz-Zentrum fuer Informatik, 2013. [doi]

@inproceedings{TogeliusCLMPPS13,
  title = {Procedural Content Generation: Goals, Challenges and Actionable Steps},
  author = {Julian Togelius and Alex J. Champandard and Pier Luca Lanzi and Michael Mateas and Ana Paiva and Mike Preuss and Kenneth O. Stanley},
  year = {2013},
  doi = {10.4230/DFU.Vol6.12191.61},
  url = {http://dx.doi.org/10.4230/DFU.Vol6.12191.61},
  researchr = {https://researchr.org/publication/TogeliusCLMPPS13},
  cites = {0},
  citedby = {0},
  pages = {61-75},
  booktitle = {Artificial and Computational Intelligence in Games},
  editor = {Simon M. Lucas and Michael Mateas and Mike Preuss and Pieter Spronck and Julian Togelius},
  volume = {6},
  series = {Dagstuhl Follow-Ups},
  publisher = {Schloss Dagstuhl - Leibniz-Zentrum fuer Informatik},
  isbn = {978-3-939897-62-0},
}