Procedural Content Generation: Goals, Challenges and Actionable Steps

Julian Togelius, Alex J. Champandard, Pier Luca Lanzi, Michael Mateas, Ana Paiva, Mike Preuss, Kenneth O. Stanley. Procedural Content Generation: Goals, Challenges and Actionable Steps. In Simon M. Lucas, Michael Mateas, Mike Preuss, Pieter Spronck, Julian Togelius, editors, Artificial and Computational Intelligence in Games. Volume 6 of Dagstuhl Follow-Ups, pages 61-75, Schloss Dagstuhl - Leibniz-Zentrum fuer Informatik, 2013. [doi]

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