Accessible GLSL Shader Programming

Antoine Toisoul, Daniel Rueckert, Bernhard Kainz. Accessible GLSL Shader Programming. In Jean-Jacques Bourdin, Amit Shesh, editors, 38th Annual Conference of the European Association for Computer Graphics, Eurographics 2017 - Education Papers, Lyon, France, April 24-28, 2017. pages 35-42, Eurographics Association, 2017. [doi]

@inproceedings{ToisoulRK17,
  title = {Accessible GLSL Shader Programming},
  author = {Antoine Toisoul and Daniel Rueckert and Bernhard Kainz},
  year = {2017},
  doi = {10.2312/eged.20171024},
  url = {https://doi.org/10.2312/eged.20171024},
  researchr = {https://researchr.org/publication/ToisoulRK17},
  cites = {0},
  citedby = {0},
  pages = {35-42},
  booktitle = {38th Annual Conference of the European Association for Computer Graphics, Eurographics 2017 - Education Papers, Lyon, France, April 24-28, 2017},
  editor = {Jean-Jacques Bourdin and Amit Shesh},
  publisher = {Eurographics Association},
}