Antoine Toisoul, Daniel Rueckert, Bernhard Kainz. Accessible GLSL Shader Programming. In Jean-Jacques Bourdin, Amit Shesh, editors, 38th Annual Conference of the European Association for Computer Graphics, Eurographics 2017 - Education Papers, Lyon, France, April 24-28, 2017. pages 35-42, Eurographics Association, 2017. [doi]
@inproceedings{ToisoulRK17, title = {Accessible GLSL Shader Programming}, author = {Antoine Toisoul and Daniel Rueckert and Bernhard Kainz}, year = {2017}, doi = {10.2312/eged.20171024}, url = {https://doi.org/10.2312/eged.20171024}, researchr = {https://researchr.org/publication/ToisoulRK17}, cites = {0}, citedby = {0}, pages = {35-42}, booktitle = {38th Annual Conference of the European Association for Computer Graphics, Eurographics 2017 - Education Papers, Lyon, France, April 24-28, 2017}, editor = {Jean-Jacques Bourdin and Amit Shesh}, publisher = {Eurographics Association}, }