Abstract is missing.
- What we are teaching in Introduction to Computer GraphicsDennis Giovani Balreira, Marcelo Walter, Dieter W. Fellner. 1-7 [doi]
- Designing a Computer Graphics Course for First Year UndergraduatesNeil A. Dodgson, Andrew Chalmers. 9-15 [doi]
- Generating ASCII-Art: A Nifty Assignment from a Computer Graphics Programming CourseEike Falk Anderson. 17-18 [doi]
- bRenderer: A Flexible Basis for a Modern Computer Graphics CurriculumBenjamin Bürgisser, David Steiner 0003, Renato Pajarola. 27-34 [doi]
- Accessible GLSL Shader ProgrammingAntoine Toisoul, Daniel Rueckert, Bernhard Kainz. 35-42 [doi]
- Using Activity Led Learning for Teaching Computer Graphics Principles Through Augmented RealityFotis Liarokapis. 43-50 [doi]
- Virtual Reality to teach anatomyMarta Fairén, Mariona Farrés, Jordi Moyés, Esther Insa. 51-58 [doi]
- What Should a Virtual/Augmented Reality Course be?Beatriz Sousa Santos, Paulo Dias. 59-62 [doi]
- The New CGEMS - Preparing the Computer Graphics Educational Materials Source to Meet the Needs of EducatorsEike Falk Anderson, Andrew Duchowski, Fotis Liarokapis, Adam Redford. 63-67 [doi]