Xin Tong, Ankit Gupta, Diane Gromala, Chris D. Shaw. Players' Experience of an Augmented Reality Game, Pokémon Go: Inspirations and Implications for Designing Pervasive Health Gamified Applications. In Norbert Streitz, Panos Markopoulos, editors, Distributed, Ambient and Pervasive Interactions - 5th International Conference, DAPI 2017, Held as Part of HCI International 2017, Vancouver, BC, Canada, July 9-14, 2017, Proceedings. Volume 10291 of Lecture Notes in Computer Science, pages 675-683, Springer, 2017. [doi]
@inproceedings{TongGGS17, title = {Players' Experience of an Augmented Reality Game, Pokémon Go: Inspirations and Implications for Designing Pervasive Health Gamified Applications}, author = {Xin Tong and Ankit Gupta and Diane Gromala and Chris D. Shaw}, year = {2017}, doi = {10.1007/978-3-319-58697-7_50}, url = {https://doi.org/10.1007/978-3-319-58697-7_50}, researchr = {https://researchr.org/publication/TongGGS17}, cites = {0}, citedby = {0}, pages = {675-683}, booktitle = {Distributed, Ambient and Pervasive Interactions - 5th International Conference, DAPI 2017, Held as Part of HCI International 2017, Vancouver, BC, Canada, July 9-14, 2017, Proceedings}, editor = {Norbert Streitz and Panos Markopoulos}, volume = {10291}, series = {Lecture Notes in Computer Science}, publisher = {Springer}, isbn = {978-3-319-58697-7}, }