Players' Experience of an Augmented Reality Game, Pokémon Go: Inspirations and Implications for Designing Pervasive Health Gamified Applications

Xin Tong, Ankit Gupta, Diane Gromala, Chris D. Shaw. Players' Experience of an Augmented Reality Game, Pokémon Go: Inspirations and Implications for Designing Pervasive Health Gamified Applications. In Norbert Streitz, Panos Markopoulos, editors, Distributed, Ambient and Pervasive Interactions - 5th International Conference, DAPI 2017, Held as Part of HCI International 2017, Vancouver, BC, Canada, July 9-14, 2017, Proceedings. Volume 10291 of Lecture Notes in Computer Science, pages 675-683, Springer, 2017. [doi]

@inproceedings{TongGGS17,
  title = {Players' Experience of an Augmented Reality Game, Pokémon Go: Inspirations and Implications for Designing Pervasive Health Gamified Applications},
  author = {Xin Tong and Ankit Gupta and Diane Gromala and Chris D. Shaw},
  year = {2017},
  doi = {10.1007/978-3-319-58697-7_50},
  url = {https://doi.org/10.1007/978-3-319-58697-7_50},
  researchr = {https://researchr.org/publication/TongGGS17},
  cites = {0},
  citedby = {0},
  pages = {675-683},
  booktitle = {Distributed, Ambient and Pervasive Interactions - 5th International Conference, DAPI 2017, Held as Part of HCI International 2017, Vancouver, BC, Canada, July 9-14, 2017, Proceedings},
  editor = {Norbert Streitz and Panos Markopoulos},
  volume = {10291},
  series = {Lecture Notes in Computer Science},
  publisher = {Springer},
  isbn = {978-3-319-58697-7},
}