Footprint-based Quadruped Motion Synthesis

Nick Torkos, Michiel van de Panne. Footprint-based Quadruped Motion Synthesis. In Wayne A. Davis, Kellogg S. Booth, Alain Fournier, editors, Proceedings of the Graphics Interface 1998 Conference, June 18-20, 1998, Vancouver, BC, Canada. pages 151-160, Canadian Human-Computer Communications Society, 1998.

@inproceedings{TorkosP98,
  title = {Footprint-based Quadruped Motion Synthesis},
  author = {Nick Torkos and Michiel van de Panne},
  year = {1998},
  tags = {rule-based},
  researchr = {https://researchr.org/publication/TorkosP98},
  cites = {0},
  citedby = {0},
  pages = {151-160},
  booktitle = {Proceedings of the Graphics Interface 1998 Conference, June 18-20, 1998, Vancouver, BC, Canada},
  editor = {Wayne A. Davis and Kellogg S. Booth and Alain Fournier},
  publisher = {Canadian Human-Computer Communications Society},
  isbn = {0-9695338-7-X},
}