Abstract is missing.
- Visiblity Streaming for Network-based WalkthroughsDaniel Cohen-Or, Eyal Zadicario. 1-7
- Ray-tracing Procedural Displacement ShadersWolfgang Heidrich, Hans-Peter Seidel. 8-16
- Lighting Networks - A New Approach for Designing Lighting AlgorithmsPhilipp Slusallek, Marc Stamminger, Hans-Peter Seidel. 17-25
- Triangle Mesh CompressionCosta Touma, Craig Gotsman. 26-34
- An Improved Parametric Side-Vertex Triangle Mesh InterpolantStephen Mann. 35-42
- A General Framework for Mesh DecimationLeif Kobbelt, Swen Campagna, Hans-Peter Seidel. 43-50
- The alpha gamma delta s of Digital Media ConvergenceAlvy Ray Smith. 51-56
- Multiresolution Surface Reconstruction for Hierarchical B-splinesDavid R. Forsey, David Wong. 57-64
- On Approximating Rough Curves with Fractal FunctionsWayne O. Cochran, John C. Hart, Patrick J. Flynn. 65-72
- Software Tools for Craniofacial Growth & ReconstructionKatrina Archer, Kevin Coughlan, David R. Forsey, Sonja Struben. 73-81
- Clonal Mosaic Model for the Synthesis of Mammalian Coat PatternsMarcelo Walter, Alain Fournier, Mark Reimers. 82-91
- Perception & Data Visualization: The Foundations of Experimental SemioticsColin Ware. 92-98
- Interactive Volume CuttingKevin Chun-Ho Wong, Tommy Yu-Hang Siu, Pheng-Ann Heng, Hanqiu Sun. 99-106
- Wavelet-Based 3D Compression Scheme for Very Large Volume DataInsung Ihm, Sanghun Park. 107-116
- A Graph Based Interface for Representing Volume Visualization ResultsJames Patten, Kwan-Liu Mah. 117-124
- Animating Sand, Mud & SnowRobert W. Sumner, James F. O Brien, Jessica K. Hodgins. 125-132
- Simulating the Flow of Liquid DropletsPatrick Fournier, Arash Habibi, Pierre Poulin. 133-142
- Active Implicit Surface for AnimationMathieu Desbrun, Marie-Paule Gascuel. 143-150
- Footprint-based Quadruped Motion SynthesisNick Torkos, Michiel van de Panne. 151-160
- Cognitive Modeling in Human-Computer InteractionBonnie E. John. 161-167
- A Probabilistic Character Layout Strategy for Mobile Text EntryTom Bellman, I. Scott MacKenzie. 168-176
- On the Use of Perceptual Cues & Data Mining for Effective Visualization of Scientific DatasetsChristopher G. Healey. 177-184
- Pain and Fatigue in Desktop VRChristopher D. Shaw. 185-192
- Multi-Granularity Noise for Curvilinear Grid LICXiaoyang Mao, Lichan Hong, Arie E. Kaufman, Noboru Fujita, Makoto Kikukawa, Atsumi Imamiya. 193-200
- Layered Deformable Models with Implicit SurfacesMarie-Paule Gascuel. 201-208
- Edge Enhancement Issues in Half-ToningJohn W. Buchanan, Lisa M. Steit, Oleg Veryovka. 209-216
- Globally Optimal Image MosaicsKirk L. Duffin, William A. Barrett. 217-222
- Virtual Navigation of Complex Scenes using Clusters of Cylindrical Panoramic ImagesSing Bing Kang, Pavan K. Desikan. 223-232
- Rendering Generalized Cylinders with PaintstrokesIvan Neulander, Michiel van de Panne. 233-244