Footprint-based Quadruped Motion Synthesis

Nick Torkos, Michiel van de Panne. Footprint-based Quadruped Motion Synthesis. In Wayne A. Davis, Kellogg S. Booth, Alain Fournier, editors, Proceedings of the Graphics Interface 1998 Conference, June 18-20, 1998, Vancouver, BC, Canada. pages 151-160, Canadian Human-Computer Communications Society, 1998.

Abstract

Abstract is missing.