Adopting Commercially Inspired Practices Within an Academic Teaching Course - A Case Study of a Computer Games Engineering Degree

Gary Ushaw, William Blewitt, Graham Morgan. Adopting Commercially Inspired Practices Within an Academic Teaching Course - A Case Study of a Computer Games Engineering Degree. In Susan Zvacek, Maria Teresa Restivo, James Onohuome Uhomoibhi, Markus Helfert, editors, CSEDU 2014 - Proceedings of the 6th International Conference on Computer Supported Education, Volume 2, Barcelona, Spain, 1-3 April, 2014. pages 95-102, SciTePress, 2014. [doi]

Authors

Gary Ushaw

This author has not been identified. Look up 'Gary Ushaw' in Google

William Blewitt

This author has not been identified. Look up 'William Blewitt' in Google

Graham Morgan

This author has not been identified. Look up 'Graham Morgan' in Google