Adopting Commercially Inspired Practices Within an Academic Teaching Course - A Case Study of a Computer Games Engineering Degree

Gary Ushaw, William Blewitt, Graham Morgan. Adopting Commercially Inspired Practices Within an Academic Teaching Course - A Case Study of a Computer Games Engineering Degree. In Susan Zvacek, Maria Teresa Restivo, James Onohuome Uhomoibhi, Markus Helfert, editors, CSEDU 2014 - Proceedings of the 6th International Conference on Computer Supported Education, Volume 2, Barcelona, Spain, 1-3 April, 2014. pages 95-102, SciTePress, 2014. [doi]

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