Gary Ushaw, William Blewitt, Graham Morgan. Adopting Commercially Inspired Practices Within an Academic Teaching Course - A Case Study of a Computer Games Engineering Degree. In Susan Zvacek, Maria Teresa Restivo, James Onohuome Uhomoibhi, Markus Helfert, editors, CSEDU 2014 - Proceedings of the 6th International Conference on Computer Supported Education, Volume 2, Barcelona, Spain, 1-3 April, 2014. pages 95-102, SciTePress, 2014. [doi]
@inproceedings{UshawBM14, title = {Adopting Commercially Inspired Practices Within an Academic Teaching Course - A Case Study of a Computer Games Engineering Degree}, author = {Gary Ushaw and William Blewitt and Graham Morgan}, year = {2014}, doi = {10.5220/0004765700950102}, url = {http://dx.doi.org/10.5220/0004765700950102}, researchr = {https://researchr.org/publication/UshawBM14}, cites = {0}, citedby = {0}, pages = {95-102}, booktitle = {CSEDU 2014 - Proceedings of the 6th International Conference on Computer Supported Education, Volume 2, Barcelona, Spain, 1-3 April, 2014}, editor = {Susan Zvacek and Maria Teresa Restivo and James Onohuome Uhomoibhi and Markus Helfert}, publisher = {SciTePress}, isbn = {978-989-758-021-5}, }