Adopting Commercially Inspired Practices Within an Academic Teaching Course - A Case Study of a Computer Games Engineering Degree

Gary Ushaw, William Blewitt, Graham Morgan. Adopting Commercially Inspired Practices Within an Academic Teaching Course - A Case Study of a Computer Games Engineering Degree. In Susan Zvacek, Maria Teresa Restivo, James Onohuome Uhomoibhi, Markus Helfert, editors, CSEDU 2014 - Proceedings of the 6th International Conference on Computer Supported Education, Volume 2, Barcelona, Spain, 1-3 April, 2014. pages 95-102, SciTePress, 2014. [doi]

@inproceedings{UshawBM14,
  title = {Adopting Commercially Inspired Practices Within an Academic Teaching Course - A Case Study of a Computer Games Engineering Degree},
  author = {Gary Ushaw and William Blewitt and Graham Morgan},
  year = {2014},
  doi = {10.5220/0004765700950102},
  url = {http://dx.doi.org/10.5220/0004765700950102},
  researchr = {https://researchr.org/publication/UshawBM14},
  cites = {0},
  citedby = {0},
  pages = {95-102},
  booktitle = {CSEDU 2014 - Proceedings of the 6th International Conference on Computer Supported Education, Volume 2, Barcelona, Spain, 1-3 April, 2014},
  editor = {Susan Zvacek and Maria Teresa Restivo and James Onohuome Uhomoibhi and Markus Helfert},
  publisher = {SciTePress},
  isbn = {978-989-758-021-5},
}