GPU friendly, anti-aliased, soft shadow mapping

Michal Valient, Tomas Bujnak. GPU friendly, anti-aliased, soft shadow mapping. In Bert Jüttler, editor, Spring Conference on Computer Graphics, SCCG 2005, Budmerice Castle, Slovakia, May 12-14, 2005. pages 241-244, ACM, 2005. [doi]

Abstract

Abstract is missing.