Abstract is missing.
- Approximate algebraic methods for curves and surfaces and their applicationsBert Jüttler, Pavel Chalmovianský, Mohamed Shalaby, Elmar Wurm. 13-18 [doi]
- The GPU as a high performance computational resourceTor Dokken, Trond Runar Hagen, Jon M. Hjelmervik. 21-26 [doi]
- Geometric computations in parameter spaceMyung-Soo Kim, Gershon Elber, Joon-Kyung Seong. 27-32 [doi]
- Analysis and tuning of subdivision algorithmsGeorg Umlauf. 33-40 [doi]
- A geometric idea to solve the eikonal equationMartin Peternell, Tibor Steiner. 43-48 [doi]
- Presenting generalized human activities in virtual environmentVladimír Stepán, Jirí Zára, Václav Hlavác. 51-58 [doi]
- The use of visual and auditory feedback for assembly task performance in a virtual environmentYing Zhang, Reza Sotudeh, Terrence Fernando. 59-66 [doi]
- Design and implementation of geometric and texture-based flow visualization techniquesRobert S. Laramee, Markus Hadwiger, Helwig Hauser. 69-76 [doi]
- Image Space Advection on graphics hardwareMarkus Grabner, Robert S. Laramee. 77-84 [doi]
- Dynamic skinning: adding real-time dynamic effects to an existing character animationCaroline Larboulette, Marie-Paule Cani, Bruno Arnaldi. 87-93 [doi]
- GI-COLLIDE: collision detection with geometry imagesBedrich Benes, Nestor Goméz Villanueva. 95-102 [doi]
- Compression of triangular meshes by simultaneously processing pairs of trianglesSebastian Krivograd, Mladen Trlep, Borut Zalik. 105-110 [doi]
- Computing the convolution and the Minkowski sum of surfacesMaria Lucia Sampoli. 111-117 [doi]
- An extended concept of voxel neighborhoods for correct thinning in mesh segmentationDavid Brunner, Guido Brunnett. 119-125 [doi]
- Robust and numerically stable Bézier clipping method for ray tracing NURBS surfacesAlexander Efremov, Vlastimil Havran, Hans-Peter Seidel. 127-135 [doi]
- Sketch-based modeling with few strokesJoseph Jacob Cherlin, Faramarz Samavati, Mario Costa Sousa, Joaquim A. Jorge. 137-145 [doi]
- Geometry prediction for high degree polygonsMartin Isenburg, Ioannis P. Ivrissimtzis, Stefan Gumhold, Hans-Peter Seidel. 147-152 [doi]
- Improved radiance gradient computationJaroslav Krivánek, Pascal Gautron, Kadi Bouatouch, Sumanta N. Pattanaik. 155-159 [doi]
- On cross-validation and resampling of BRDF data measurementsVlastimil Havran, Attila Neumann, Georg Zotti, Werner Purgathofer, Hans-Peter Seidel. 161-168 [doi]
- Visual attention for efficient high-fidelity graphicsVeronica Sundstedt, Kurt Debattista, Peter Longhurst, Alan Chalmers, Tom Troscianko. 169-175 [doi]
- Synthesizing 2D directional moving textureBin Wang, Wenping Wang, Jun-Hai Yong, Jiaguang Sun. 177-183 [doi]
- Stochastic glossy global illumination on the GPUAttila Barsi, László Szirmay-Kalos, Gabor Szijártó. 187-193 [doi]
- Perceptual effects in real-time tone mappingGrzegorz Krawczyk, Karol Myszkowski, Hans-Peter Seidel. 195-202 [doi]
- A flexible, low-level scene graph traversal with explorersRadek Oslejsek, Jiri Sochor. 203-210 [doi]
- Interactive global illumination in dynamic participating media using selective photon tracingJuan-Roberto Jiménez, Karol Myszkowski, Xavier Pueyo. 211-218 [doi]
- Geometric flow visualization techniques for CFD simulation dataRobert S. Laramee, Helwig Hauser. 221-224 [doi]
- Compensation of the contrast and brightness attenuation with depth in confocal microscopyMartin Capek, Lucie Kubínová, Karel Hána, Pavel Smrcka. 225-228 [doi]
- Asymptotic analysis of discrete normals and curvatures of polylinesTorsten Langer, Alexander G. Belyaev, Hans-Peter Seidel. 229-232 [doi]
- Spectrum-based rendering using programmable graphics hardwareRoman Durikovic, Ryou Kimura. 233-236 [doi]
- Static linking of phonemes to polygonal 3D model's facial expressionsSelma Rizvic, Sanjin Jeginovic, Samim Konjicija, Zikrija Avdagic. 237-240 [doi]
- GPU friendly, anti-aliased, soft shadow mappingMichal Valient, Tomas Bujnak. 241-244 [doi]