Introducing PALLA, a novel input device for leisure activities: a case study on a tangible video game for seniors

Fabio Varesano, Fabiana Vernero. Introducing PALLA, a novel input device for leisure activities: a case study on a tangible video game for seniors. In Katherine Isbister, Florian 'Floyd' Mueller, Regina Bernhaupt, editors, Proceedings of the 4th International Conference on Fun and Games, Fun and Games 2012, Toulouse, France, September 4-6, 2012. pages 35-44, ACM, 2012. [doi]

Abstract

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