A game-based learning experience for improving cybersecurity awareness

Silvestro Veneruso, Lauren S. Ferro, Andrea Marrella, Massimo Mecella, Tiziana Catarci. A game-based learning experience for improving cybersecurity awareness. In Michele Loreti, Luca Spalazzi, editors, Proceedings of the Fourth Italian Conference on Cyber Security, Ancona, Italy, February 4th to 7th, 2020. Volume 2597 of CEUR Workshop Proceedings, pages 235-242, CEUR-WS.org, 2020. [doi]

Authors

Silvestro Veneruso

This author has not been identified. Look up 'Silvestro Veneruso' in Google

Lauren S. Ferro

This author has not been identified. Look up 'Lauren S. Ferro' in Google

Andrea Marrella

This author has not been identified. Look up 'Andrea Marrella' in Google

Massimo Mecella

This author has not been identified. Look up 'Massimo Mecella' in Google

Tiziana Catarci

This author has not been identified. Look up 'Tiziana Catarci' in Google