A game-based learning experience for improving cybersecurity awareness

Silvestro Veneruso, Lauren S. Ferro, Andrea Marrella, Massimo Mecella, Tiziana Catarci. A game-based learning experience for improving cybersecurity awareness. In Michele Loreti, Luca Spalazzi, editors, Proceedings of the Fourth Italian Conference on Cyber Security, Ancona, Italy, February 4th to 7th, 2020. Volume 2597 of CEUR Workshop Proceedings, pages 235-242, CEUR-WS.org, 2020. [doi]

@inproceedings{VenerusoFMMC20,
  title = {A game-based learning experience for improving cybersecurity awareness},
  author = {Silvestro Veneruso and Lauren S. Ferro and Andrea Marrella and Massimo Mecella and Tiziana Catarci},
  year = {2020},
  url = {http://ceur-ws.org/Vol-2597/paper-21.pdf},
  researchr = {https://researchr.org/publication/VenerusoFMMC20},
  cites = {0},
  citedby = {0},
  pages = {235-242},
  booktitle = {Proceedings of the Fourth Italian Conference on Cyber Security, Ancona, Italy, February 4th to 7th, 2020},
  editor = {Michele Loreti and Luca Spalazzi},
  volume = {2597},
  series = {CEUR Workshop Proceedings},
  publisher = {CEUR-WS.org},
}