Texture mapping volumes using GPU-based polygon-assisted raycasting

Mike Wakid, Can Kirmizibayrak, James K. Hahn. Texture mapping volumes using GPU-based polygon-assisted raycasting. In Quasim H. Mehdi, Adel Said Elmaghraby, Robert Moreton, Roman V. Yampolskiy, Julia Chariker, editors, 16th International Conference on Computer Games, CGAMES 2011, Louisville, KY, USA, 27-30 July, 2011. pages 162-166, IEEE, 2011. [doi]

Authors

Mike Wakid

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Can Kirmizibayrak

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James K. Hahn

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