Texture mapping volumes using GPU-based polygon-assisted raycasting

Mike Wakid, Can Kirmizibayrak, James K. Hahn. Texture mapping volumes using GPU-based polygon-assisted raycasting. In Quasim H. Mehdi, Adel Said Elmaghraby, Robert Moreton, Roman V. Yampolskiy, Julia Chariker, editors, 16th International Conference on Computer Games, CGAMES 2011, Louisville, KY, USA, 27-30 July, 2011. pages 162-166, IEEE, 2011. [doi]

@inproceedings{WakidKH11,
  title = {Texture mapping volumes using GPU-based polygon-assisted raycasting},
  author = {Mike Wakid and Can Kirmizibayrak and James K. Hahn},
  year = {2011},
  doi = {10.1109/CGAMES.2011.6000333},
  url = {http://doi.ieeecomputersociety.org/10.1109/CGAMES.2011.6000333},
  researchr = {https://researchr.org/publication/WakidKH11},
  cites = {0},
  citedby = {0},
  pages = {162-166},
  booktitle = {16th International Conference on Computer Games, CGAMES 2011, Louisville, KY, USA, 27-30 July, 2011},
  editor = {Quasim H. Mehdi and Adel Said Elmaghraby and Robert Moreton and Roman V. Yampolskiy and Julia Chariker},
  publisher = {IEEE},
  isbn = {978-1-4577-1451-1},
}