Mike Wakid, Can Kirmizibayrak, James K. Hahn. Texture mapping volumes using GPU-based polygon-assisted raycasting. In Quasim H. Mehdi, Adel Said Elmaghraby, Robert Moreton, Roman V. Yampolskiy, Julia Chariker, editors, 16th International Conference on Computer Games, CGAMES 2011, Louisville, KY, USA, 27-30 July, 2011. pages 162-166, IEEE, 2011. [doi]
@inproceedings{WakidKH11, title = {Texture mapping volumes using GPU-based polygon-assisted raycasting}, author = {Mike Wakid and Can Kirmizibayrak and James K. Hahn}, year = {2011}, doi = {10.1109/CGAMES.2011.6000333}, url = {http://doi.ieeecomputersociety.org/10.1109/CGAMES.2011.6000333}, researchr = {https://researchr.org/publication/WakidKH11}, cites = {0}, citedby = {0}, pages = {162-166}, booktitle = {16th International Conference on Computer Games, CGAMES 2011, Louisville, KY, USA, 27-30 July, 2011}, editor = {Quasim H. Mehdi and Adel Said Elmaghraby and Robert Moreton and Roman V. Yampolskiy and Julia Chariker}, publisher = {IEEE}, isbn = {978-1-4577-1451-1}, }