The following publications are possibly variants of this publication:
- Asynchronous BVH Construction for Ray Tracing Dynamic Scenes on Parallel Multi-Core ArchitecturesThiago Ize, Ingo Wald, Steven G. Parker. egpgv 2007: 101-108 [doi]
- Fast, effective BVH updates for animated scenesDaniel Kopta, Thiago Ize, Josef B. Spjut, Erik Brunvand, Al Davis, Andrew E. Kensler. si3d 2012: 197-204 [doi]
- State of the Art in Ray Tracing Animated ScenesIngo Wald, William R. Mark, Johannes Günther, Solomon Boulos, Thiago Ize, Warren A. Hunt, Steven G. Parker, Peter Shirley. cgf, 28(6):1691-1722, 2009. [doi]
- State of the Art in Ray Tracing Animated ScenesIngo Wald, William R. Mark, Johannes Günther, Solomon Boulos, Thiago Ize, Warren A. Hunt, Steven G. Parker, Peter Shirley. eurographics 2007: 89-116 [doi]
- Ray Tracing Animated Scenes using Motion DecompositionJohannes Günther, Heiko Friedrich, Ingo Wald, Hans-Peter Seidel, Philipp Slusallek. cgf, 25(3):517-525, 2006. [doi]
- Ray tracing animated scenes using coherent grid traversalIngo Wald, Thiago Ize, Andrew Kensler, Aaron Knoll, Steven G. Parker. tog, 25(3):485-493, 2006. [doi]