Game user telemetry in practice: a case study

Günter Wallner, Simone Kriglstein, Florian Gnadlinger, Michael Heiml, Jochen Kranzer. Game user telemetry in practice: a case study. In Yoram Chisik, Christian Geiger, Shoichi Hasegawa, editors, Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, Funchal, Madeira, Portugal, November 11-14, 2014. pages 45, ACM, 2014. [doi]

@inproceedings{WallnerKGHK14,
  title = {Game user telemetry in practice: a case study},
  author = {Günter Wallner and Simone Kriglstein and Florian Gnadlinger and Michael Heiml and Jochen Kranzer},
  year = {2014},
  doi = {10.1145/2663806.2663859},
  url = {http://doi.acm.org/10.1145/2663806.2663859},
  researchr = {https://researchr.org/publication/WallnerKGHK14},
  cites = {0},
  citedby = {0},
  pages = {45},
  booktitle = {Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, Funchal, Madeira, Portugal, November 11-14, 2014},
  editor = {Yoram Chisik and Christian Geiger and Shoichi Hasegawa},
  publisher = {ACM},
  isbn = {978-1-4503-2945-3},
}