Günter Wallner, Simone Kriglstein, Florian Gnadlinger, Michael Heiml, Jochen Kranzer. Game user telemetry in practice: a case study. In Yoram Chisik, Christian Geiger, Shoichi Hasegawa, editors, Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, Funchal, Madeira, Portugal, November 11-14, 2014. pages 45, ACM, 2014. [doi]
@inproceedings{WallnerKGHK14, title = {Game user telemetry in practice: a case study}, author = {Günter Wallner and Simone Kriglstein and Florian Gnadlinger and Michael Heiml and Jochen Kranzer}, year = {2014}, doi = {10.1145/2663806.2663859}, url = {http://doi.acm.org/10.1145/2663806.2663859}, researchr = {https://researchr.org/publication/WallnerKGHK14}, cites = {0}, citedby = {0}, pages = {45}, booktitle = {Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, Funchal, Madeira, Portugal, November 11-14, 2014}, editor = {Yoram Chisik and Christian Geiger and Shoichi Hasegawa}, publisher = {ACM}, isbn = {978-1-4503-2945-3}, }