Experiencing Presence in a Gaming Activity Improves Mood After a Negative Mood Induction

Stefan Weber, Fred W. Mast, David Weibel. Experiencing Presence in a Gaming Activity Improves Mood After a Negative Mood Induction. IJGCMS, 12(4):1-22, 2020. [doi]

@article{WeberMW20-0,
  title = {Experiencing Presence in a Gaming Activity Improves Mood After a Negative Mood Induction},
  author = {Stefan Weber and Fred W. Mast and David Weibel},
  year = {2020},
  doi = {10.4018/IJGCMS.2020100101},
  url = {https://doi.org/10.4018/IJGCMS.2020100101},
  researchr = {https://researchr.org/publication/WeberMW20-0},
  cites = {0},
  citedby = {0},
  journal = {IJGCMS},
  volume = {12},
  number = {4},
  pages = {1-22},
}