A Lattice Theory for Solving Games of Imperfect Information

Martin De Wulf, Laurent Doyen, Jean-François Raskin. A Lattice Theory for Solving Games of Imperfect Information. In João P. Hespanha, Ashish Tiwari, editors, Hybrid Systems: Computation and Control, 9th International Workshop, HSCC 2006, Santa Barbara, CA, USA, March 29-31, 2006, Proceedings. Volume 3927 of Lecture Notes in Computer Science, pages 153-168, Springer, 2006. [doi]

@inproceedings{WulfDR06,
  title = {A Lattice Theory for Solving Games of Imperfect Information},
  author = {Martin De Wulf and Laurent Doyen and Jean-François Raskin},
  year = {2006},
  doi = {10.1007/11730637_14},
  url = {http://dx.doi.org/10.1007/11730637_14},
  researchr = {https://researchr.org/publication/WulfDR06},
  cites = {0},
  citedby = {0},
  pages = {153-168},
  booktitle = {Hybrid Systems: Computation and Control, 9th International Workshop, HSCC 2006, Santa Barbara, CA, USA, March 29-31, 2006, Proceedings},
  editor = {João P. Hespanha and Ashish Tiwari},
  volume = {3927},
  series = {Lecture Notes in Computer Science},
  publisher = {Springer},
  isbn = {3-540-33170-0},
}