Martin De Wulf, Laurent Doyen, Jean-François Raskin. A Lattice Theory for Solving Games of Imperfect Information. In João P. Hespanha, Ashish Tiwari, editors, Hybrid Systems: Computation and Control, 9th International Workshop, HSCC 2006, Santa Barbara, CA, USA, March 29-31, 2006, Proceedings. Volume 3927 of Lecture Notes in Computer Science, pages 153-168, Springer, 2006. [doi]
@inproceedings{WulfDR06, title = {A Lattice Theory for Solving Games of Imperfect Information}, author = {Martin De Wulf and Laurent Doyen and Jean-François Raskin}, year = {2006}, doi = {10.1007/11730637_14}, url = {http://dx.doi.org/10.1007/11730637_14}, researchr = {https://researchr.org/publication/WulfDR06}, cites = {0}, citedby = {0}, pages = {153-168}, booktitle = {Hybrid Systems: Computation and Control, 9th International Workshop, HSCC 2006, Santa Barbara, CA, USA, March 29-31, 2006, Proceedings}, editor = {João P. Hespanha and Ashish Tiwari}, volume = {3927}, series = {Lecture Notes in Computer Science}, publisher = {Springer}, isbn = {3-540-33170-0}, }