Incorporating tangible rewards into gamification increases students' identified regulation in fully online learning

Ya Xiao, Khe Foon Hew. Incorporating tangible rewards into gamification increases students' identified regulation in fully online learning. In Ju-Ling Shih, Akihiro Kashihara, Weiqin Chen 0001, Hiroaki Ogata, editors, Proceeding of the 31st International Conference on Computers in Education, ICCE 2023, Matsue, Japan, December 4-8, 2023. Asia-Pacific Society for Computers in Education, 2023. [doi]

Abstract

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