Abstract is missing.
- Teaching Analytics with xAPI: Learning Activity Visualization with Cross-platform DataIzumi Horikoshi, Yuko Toyokawa, Kohei Nakmura, Changhao Liang, Rwitajit Majumdar, Hiroaki Ogata. [doi]
- Democratising AI education: Teaching autoencoders to out-of-school children from low-income backgroundsSaumay Garg. [doi]
- Development of a Learning Support System for playing Ryuteki in Gagaku for BeginnersYasushi Ueno, Masato Soga. [doi]
- An Empirical Study of the Computational Thinking Learning Game, "Online Robot City"Ting-Chia Hsu, Tai-Ping Hsu. [doi]
- Estimating Physical Interactions with Neighboring Student for Detecting Active Learners in the Computer ClassroomTakahiro Yoshino, Shin Ueno, Hironori Egi. [doi]
- Remembering the knowledge of experts and novices in computer-supported collaborative learning: A multinomial processing tree approachOktay Ülker, Daniel Bodemer. [doi]
- Implementing an Inquiry Learning with Mobile-supported Mathematical Board Game to Promote Primary Students' Attitude toward Mathematics LearningSakda Chaleelpliam, Sasivimol Premthaisong, Pawat Chaipidech. [doi]
- Technology-Enhanced Environmental Learning: Co-design of Educational Mobile Application CaseEwa Duda, Helena Anacka, Jolanta Kowal, Iwona Nowakowska, Hanna Obracht-Prondzynska. [doi]
- The Effect of Gamification with Self-Regulated Approach to Promoting Nursing Students' Leopold's Maneuvers PerformanceIntan Setiani, Ching-Yi Chang, Jie Chi Yang. [doi]
- The Impact of Preschool Teacher Training on STEAM Education: Professional Preparedness and ConfidenceWan-Chen Chang. [doi]
- A holistic visualisation solution to understanding multimodal data in an educational metaverse platform - LearningverseYanjie Song 0002, Jiaxin Cao, Lei Tao, Dragan Gasevic. [doi]
- A Proposal and Evaluation of Learning Advising using a Generative AIYasuomi Takano, Taketo Tsurube, Haruki Ueno, Hiroshi Komatsugawa. [doi]
- Urban Living Lab Enhanced by a Mobile Application as a New Way to Educate Towards Green and Inclusive CitiesEwa Duda, Lukasz Gontar, Maksymilian Kochanski, Mari Korsbrekke. [doi]
- Extraction of Characteristic Answering Behavior Using Handwritten Log DataJunya Atake, Taito Kano, Kohei Nakamura, Chia-Yu Hsu, Izumi Horikoshi, Hiroaki Ogata. [doi]
- Exploring the Impact on Student Reading Preferences in Gamified Reading PortfolioHsiao-Tung Yang, Chang-Yen Liao, Ciao-Min Syu, Tak-Wai Chan. [doi]
- Exploring the Framing Effect of Drawing Task Instructions on Science-Major Novice Preservice Teachers' Technology-use KnowledgeYung-Hsiang Huang, Yi-Sheng Huang, Shan-Hui Su, Chia-Ching Lin. [doi]
- A Study of Versatile Tutor Training Programs for Universities in JapanYumi Ishige, Kazuhiro Kabeya, Kayoko Nagao, Hirotoshi Tanigawa. [doi]
- Enhancing Trigonometry Learning through a Mobile AppMaria Alva Aberin, Ma. Louise Antonette de Las Peñas, Agnes D. Garciano, Juan Carlo Mallari, Jumela Sarmiento, Mark Anthony C. Tolentino, Debbie Marie Verzosa. [doi]
- AI-powered Collaborative Activities for Chinese Vocabulary LearningXinyu Guo, Yun Wen. [doi]
- Non-Player Characters for Evacuation Training in Metaverse: Preliminary ExperimentKaito Oe, Yusaku Ichino, Hiroyuki Mitsuhara, Masami Shishibori. [doi]
- A Chatbot for Image Recommendation in Mobile Language LearningMohammad Nehal Hasnine, Huyen T. T. Bui, Hiroshi Ueda. [doi]
- Using Learning Design Technologies for Teachers' Practice-Driven ResearchMarc Beardsley, Davinia Hernández Leo, J. Roberto Sánchez Reina. [doi]
- Designing and Evaluating an Attention- Engagement-Error-Reflection (AEER) Approach to Enhance Primary School Students Artificial Intelligence Literacy and Learning-to-Learn Skills: A Pilot StudySiu Cheung Kong, Yin Yang. [doi]
- Development of a Semi-Active Learning Support System with Operation Index for the Mathematics of VectorsTomohito Jumonji, Nonoka Aikawa, Takahito Tomoto. [doi]
- The Impact of an Educational Board Game on Students' Learning Achievement and Flow State in Media and Information LiteracyTing-Chia Hsu, Ya Xuan Zhang. [doi]
- Reader Characteristics, Reading Order, and Facial Emotions Expressed in Reading Science TextsYu-San Hsiang, Zheng-Hong Guan, Sunny S. J. Lin. [doi]
- Gamification to Train Soft Skills of Software Professionals Through Active Video WatchingPasan Peiris. [doi]
- Analysis of algorithmic strategy development in the development of computational thinking of upper elementary school studentsXiaowen Wang, Pinqi Hu, Guang Chen. [doi]
- Promotion of ERD Design Comprehension Using Recomposing MethodPutra Arhandi, Banni Satria Andoko, Tsukasa Hirashima. [doi]
- Using Multidimensional Analysis to Investigate the Extrapolation Inference of a High-Stakes TestShengshu Lin. [doi]
- Building Students' Learning Habits on Slack: An Application of the IDC TheoryVeenita Shah, Sahana Murthy, Sridhar Iyer. [doi]
- Improving Teamwork through a Decision-Theoretic Coach in a Minecraft Search-and-Rescue GameDavid V. Pynadath, Nikolas Gurney, Sarah Kenny, Rajay Kumar, Stacy Marsella, Haley Matuszak, Hala Mostafa, Pedro Sequeira, Volkan Ustun, Peggy Wu. [doi]
- Local Safety Map for a Cornerstone of Local Disaster Prevention: A Case Study of a Historical Local Town in JapanYasuhisa Okazaki, Hiroshi Wakuya, Yukuo Hayashida, Nobuo Mishima. [doi]
- Tackling Unserious Raters in Peer Evaluation: Behavior Analysis and Early Detection with Learner ModelChanghao Liang, Izumi Horikoshi, Rwitajit Majumdar, Hiroaki Ogata. [doi]
- Unveiling University Students' Data Literacy: A Case Study on Modeling Reasoning in Data Mining ProjectsTianqi Zhang. [doi]
- Explainable AI in the Real World: Challenges and OpportunitiesIvica Boticki, Dora Horvat, Peter Sen Kee Seow, Antun Drobnjak. [doi]
- Resistance Training Support System with Pose EstimationKoki Yamada, Naka Gotoda, Ryota Akagi. [doi]
- Discussion Support Agent System to Promote Equalization of Speech among ParticipantsRyunosuke Nishimura, Risa Iharada, Yuya Sugamoto, Yutaka Ishii, Toshio Mochizuki, Hironori Egi. [doi]
- Implementation of Professional Development Training for Industrial Employees on Artificial Intelligence of ThingsSasithorn Chookaew, Suppachai Howimanporn, Warin Sootkaneung. [doi]
- Ethical Challenges and Best Practices for Transparency in AIED: A Literature Review and Learner Centric GuidelinesRam Das Rai, Meera Pawar, Ramkumar Rajendran. [doi]
- Collaborate, Design, and Generate Cybercrime Script Tabletop Exercises for Cybersecurity EducationJoshua Dwight. [doi]
- Design and Development of a Personalized Recommender System of Student Question-Generation Exercises for Programming CoursesChih-Hung Lai, Pham-Duc Tho. [doi]
- Tracking Knowledge for Learning Japanese as a 2nd LanguageTomoko Okimoto, Matthew W. Johnson 0001, Huy Anh Nguyen, Steven Moore, Michael Eagle, John C. Stamper. [doi]
- Construction of a Japanese Language Learning Support System for Learning Semantic NegotiationSatoru Kogure, Akira Yoshida, Yashihiro Noguchi, Koichi Yamashita, Tatsuhiro Konishi, Makoto Kondo. [doi]
- Improved Automated Labeling of Mathematical Exercises in JapaneseTaisei Yamauchi, Ryosuke Nakamoto, Yiling Dai, Kyosuke Takami, Brendan Flanagan, Hiroaki Ogata. [doi]
- GaMINLab - Meaningful gamification to engage students in science inquiry practices through simulation labsArchana Rane, Sahana Murthy, Sasikumar M. B.. [doi]
- A Skill Tracing Model for Player Character Control in STGPeizhe Huang, Wanxiang Li, Wen Gu, Koichi Ota, Shinobu Hasegawa. [doi]
- The Collaborative Learning of Science Project to Supporting 4C's Skills for Learning in 21st CenturyWitsanu Supandee, Chitphon Yachulawetkunakorn. [doi]
- Supporting Interactive Learning in Active Video WatchingEhsan Bojnordi. [doi]
- An Efficient and Generic Method for Interpreting Deep Learning based Knowledge Tracing ModelsDeliang Wang 0001, Yu Lu 0003, Zhi Zhang, Penghe Chen. [doi]
- An Exploratory Study on Effects of WeChat-Assisted Self-Regulated English Writing Instruction on EFL Learners' MotivationYing Zhao, Di Zou, Haoran Xie 0001, Pei Liu. [doi]
- An agent-based modeling and simulation tool as a learning aid for diffusion of innovationsJoseph Benjamin Ilagan, Jose Ramon Ilagan, Maria Mercedes T. Rodrigo. [doi]
- ChatGPT in Education: Risks to Fairness of AccessSumitra Sadhukhan, Shitanshu Mishra, Sridhar Iyer. [doi]
- Investigating Players' Social Interactions in IOT Board GamesYueh-Chi Wang, Ju-Ling Shih, Shaun-Wen Chen. [doi]
- Exploring Motivational Differences in Competitive and Cooperative Game-Based Learning through Educational Board GamesTing-Chia Hsu, Yuan-Yao Chiang. [doi]
- Design and Implementation of an Educational Game for Teaching Artificial Intelligence to High School StudentsNing Wang, Ryan Montgomery, Eric Greenwald, Maxyn Leitner. [doi]
- Design and Preliminary Evaluation of an Educational Board Game on Urban Culture and History with Mobile Conceptual ScaffoldingHau-An Yu, Chih-Chen Kuo, Huei-Tse Hou. [doi]
- A Comparative Study of Traditional and Augmented Reality-Based Engineering Drawing Instruction: Effects on Visualization Skills and Cognitive LoadKaushal Kumar Bhagat. [doi]
- Towards a Collaborative Vision for Redesigning Education for Harmonious and Thriving Educational Futures in Asia and Beyond: Will Seamless IDC Theory lead us there?Chee-Kit Looi, Siu Cheung Kong, Ronghuai Huang, Jon Mason, Hiroaki Ogata, Hyo-Jeong So, Lung-Hsiang Wong. [doi]
- Using Augmented Reality to Facilitate Music Learning for Preschool ChildrenXiaodong Wei, Rui Qiu, Ruixue Liu. [doi]
- The Impact of Metaverse Worlds on International Collaborative Learning for Cross-Cultural UnderstandingMasako Hayashi, Takehiro Suzuki, Yuki Kawata, Keisuke Goto. [doi]
- Promoting STEM Interest through Empathy and Creative Thinking in a STEM-based Community Service ProgramMa. Jenina Nalipay, Biyun Huang, Morris Siu Yung Jong, Ching Sing Chai, Eric Tsun-Hin Luk. [doi]
- Encouraging Primary Students' Environmental Awareness by Using STEM Inquiry-based LearningSasivimol Premthaisong, Pawat Chaipidech. [doi]
- Adding Interactive Mode to Active Video WatchingEhsan Bojnordi, Antonija Mitrovic, Matthias Galster, Sanna Malinen, Jay Holland. [doi]
- Game-Based Learning of AI Image Recognition on Computational Thinking and Self-Efficacy of UndergraduatesTing-Chia Hsu, Hui-Wen Hsueh. [doi]
- Ethical Implications of Utilizing Artificial Intelligence in Education for AssessmentMihir Patki, Saira Sanadi, Shraddha Jadhav, Ashish Musale, Kapil Kadam. [doi]
- Maker-Material Creative Embodiments in Collaborative MakingAlekh V., Chandan Dasgupta. [doi]
- Teachers developing more creative learning views via online knowledge building activitiesMei-Ju Chen, Chao-Yu Guo, Huang-Yao Hong. [doi]
- Matching Intervention Messages Considering Complex Personality Types of High School StudentsTaisei Yamauchi, Yuta Nakamizo, Kyosuke Takami, Rwitajit Majumdar, Hiroaki Ogata. [doi]
- Toward Game-Based Learning of Japanese Writing for Elementary School StudentsKazumasa Omura, Kei Kubo, Frédéric Bergéron, Sadao Kurohashi. [doi]
- Applying cooperative learning with role division to learn recursionYung-Yu Zhuang, Hong-Wei Chen, Jen-Hang Wang, Gwo-Dong Chen. [doi]
- The Impact of Digital Game-based Learning with a Mathematical Game Application on Calculation Abilities of Grade 4 StudentsYinbei Liu, Alex Wing Cheung Tse. [doi]
- Generating Interactive Stories with ChatGPT to Teach Filipino ValuesAngelo Miguel Gregorio, Sarah Jessica Manuel, Alyssa Jaye Palmares, Sharlin Mae Tang, Ethel Ong 0001. [doi]
- A systematic review on the competences of human-AI collaborationYoungjin Yoo, Young Hoan Cho, Jeewon Choi. [doi]
- The Development and Evaluation of the Platform for Online High-Level Cooperative GamesFeng-Lung Liu, Geng-De Hong, Ju-Ling Shih, George Ghinea. [doi]
- Investigating How Technology May Negatively Affect the Academic Performance and Sleep Quality of StudentsCedric Miguel Chan, Josh Sarte, Allen Peter Sze, Jat Cedric Talampas, Judith J. Azcarraga. [doi]
- Using meaningful gamification to redesign simulation-labs for engaging learners in science inquiry practicesArchana Rane. [doi]
- A Preliminary Evaluation of Using Realistic Virtual Space in Designing Gamification Training Activities for Museum InterpretersHuei-Tse Hou, Shen-Yang Ni, Shu-Wei Liu. [doi]
- From Individual Ideation to Group Knowledge Co-Construction: Comparison of High- and Low- performing GroupsWenli Chen, Guo Su, Xinyi Li, Qianru Lyu, Junzhu Su, Aileen Siew Cheng Chai, Eng Eng Ng. [doi]
- STEM Education in Sustainability: A Brief Literature Review (2019 - 2023)Pawat Chaipidech, Sasivimol Premthaisong, Niwat Srisawasdi. [doi]
- Sharing Learning Log while maintaining privacy over blockchain: Heuristic Evaluation of BOLLPatrick Ocheja, Rwitajit Majumdar, Brendan Flanagan, Hiroaki Ogata. [doi]
- Investigating Trustworthiness and Conflict in Historical Multiple Texts: From Eye-Tracking Data of Source and Content ProcessingZheng-Hong Guan, Sunny S. J. Lin. [doi]
- Exploring the Impact of Designing a Robot as a Pet with Interdependence Theory on Long-Term Relationships and Learning PerformanceVando Gusti Al Hakim, Su-Hang Yang, Jen-Hang Wang, Yu-Chen Chang, Hung-Hsuan Lin, Gwo-Dong Chen. [doi]
- Using T-Robot Board Games to Enhance Learning Gains of Rural Elementary School StudentsYu-Wei Wu, Wen-Yu Ye, Wen-chi Vivian Wu, Rong-Jyue Wang. [doi]
- An Empirical Investigation on Google Classroom: Use Behaviour of Malaysian School TeachersPriscilla Moses, Jacqueline Lau, Phaik Kin Cheah, Phoebe Soong Yee Yap, Mas Nida Md. Khambari, Su Luan Wong. [doi]
- Front Matter: The 31st International Conference on Computers in Education [doi]
- Effects of a Machine Learning-empowered Chinese Character Handwriting Learning Tool on Rectifying Legible Writing in Young Children: A Pilot StudyLung-Hsiang Wong, Guat Poh Aw, He Sun, Ching Chiuan Yen, Chor Guan Teo, Yun Wen. [doi]
- Preservice Teachers' Video-Based Reflection Supported by the Teacher Dashboard: An Epistemic Network AnalysisHuiying Cai, Linmeng Lu, Xiaoqing Gu. [doi]
- Enhancing student teachers' collaborative interdisciplinary design through knowledge-building activitiesPei-Yi Lin. [doi]
- A Proposal for Mobile-assisted Citizen Inquiry Learning Approach in Learning of Plastic PollutionChawadol Sriboonpimsuay, Niwat Srisawasdi. [doi]
- What's Going on Behind the Scenes? Peer Assessment as a Strategy for Enhancing Students' Commitment and Learning Motivation in Working CollaborativelyNur Aira Abd Rahim, Norliza Ghazali, Zakiah Ponrahono, Sharifah Intan Sharina Syed-Abdullah, Fadzilah Mohamad, Syahidatul Khafizah Mohd Hajaraih. [doi]
- Supporting Learning Through Affordance- Based Design: A Comparative Analysis of "BioVARse" and a Standard Textbook Companion Application in Biology EducationDevanshu Saindane, Sunny Prakash Prajapati, Syaamantak Das. [doi]
- Data-Driven Competency Assessment Supporting System for TeachersTaito Kano, Izumi Horikoshi, Kento Koike, Hiroaki Ogata. [doi]
- The AI-Supported Instructional Design in PBL Integrating Chinese Language Learning and Multimedia CreationSatoko Sugie. [doi]
- Fostering Students' Dialogic Engagement with the Use of Visual Learning Analytics as a Teaching Assistant Tool in Primary School ClassroomsFan Chen, Pengjin Wang, Deliang Wang 0001, Gaowei Chen. [doi]
- Adapting Noticing Framework to Analyze Learner's Reasoning in VR-simulated complex scenariosHerold P. C., Chandan Dasgupta. [doi]
- Learning Analysis infrastructure to support optimal learning based on IRT and Video Enrollment DataMasahiro Sakamoto, Yukihiro Matsubara, Kousuke Mouri. [doi]
- A Comparative Analysis on the Effects of Cognitive Tools in Data Inquiry CultivationHui Zhang, Bian Wu, Yiling Hu, Yujie Xu. [doi]
- Pupils' perceived immersion, attitudes, and learning effectiveness in virtual field trips: A comparison between immersive and projective environmentsKun-Hung Cheng. [doi]
- Using the Self-regulated Based Personalized Online Learning System for Learning Factorization in MathematicsThanyaluck Ingkavara, Patcharin Panjaburee, Wararat Wongkia. [doi]
- Mathematic Learning-by-Teaching: Video Creation and Cross-Schools StagingTe-Yang Chou, Yen-Cheng Yeh, Hong-Ming Tu. [doi]
- Virtual Reality and Embodied Learning: Unraveling the Relationship via Dynamic Learner BehaviorAntony Prakash, Ramkumar Rajendran. [doi]
- An Adaptive Learning Support System based on Ontology of Multiple Programming LanguagesLalita Na Nongkhai, Jingyun Wang, Takahiko Mendori. [doi]
- ExGen: Ready-To-Use Exercise Generation in Introductory Programming CoursesNguyen Binh Duong Ta, Phuc Hua Gia Nguyen, Swapna Gottipati. [doi]
- Recommending Learning Actions Using Neural NetworkHirokazu Kohama, Yuki Ban, Tsubasa Hirakawa, Takayoshi Yamashita, Hironobu Fujiyoshi, Akitoshi Itai, Hiroyasu Usami. [doi]
- Design and development of a game to improve self-efficacy: A case study of addressing modes learningFuzheng Zhao, Danqing Luo, Etsuko Kumamoto, Chengjiu Yin. [doi]
- A Systematic Review of Generative Artificial Intelligence in Language EducationZilin Wang, Di Zou, Lap-Kei Lee, Haoran Xie 0001, Fu Lee Wang. [doi]
- Impact of Augmented Reality App on EFL Young Learners' Vocabulary Learning Engagement in a Seamless Learning EnvironmentYanjie Song 0002, Jianfeng Zhou, Yin Yang. [doi]
- Investigating Student Teachers' Learning Experience and Choice of Participation Modalities in a HyFlex Course: A Mixed Methods ApproachLiang Jing Teh, Su Luan Wong, Mohd Zariat Abdul Rani, Mas Nida Md. Khambari, Sai Hong Tang. [doi]
- Chronotypes of Learning Habits in Weekly Math Learning of Junior High SchoolChia-Yu Hsu, Mandukhai Otgonbaatar, Izumi Horikoshi, Huiyong Li, Rwitajit Majumdar, Hiroaki Ogata. [doi]
- Developing Effective Educational Chatbots with ChatGPT prompts: Insights from Preliminary Tests in a Case Study on Social Media LiteracyCansu Koyuturk, Mona Yavari, Emily Theophilou, Sathya Bursic, Gregor Donabauer, Alessia Telari, Alessia Testa, Raffaele Boiano, Alessandro Gabbiadini, Davinia Hernández Leo, Martin Ruskov, Dimitri Ognibene. [doi]
- Towards Automated Evidence Extraction: A Case Study of Adapting SAM to Real-World Educational DataKouki Okumura, Izumi Horikoshi, Kento Koike, Hiroaki Ogata. [doi]
- Investigating Students' Perceptions of Knowledge-building Environment and Learning EngagementWei-Shou Chen, Ming-Hsien Lee, Jyh-Chong Liang. [doi]
- Executive Functions Training-oriented Digital Games: Effectiveness and ExperienceChi-Fang Huang, Hui-Lin Hsu, Zhi-Hong Chen. [doi]
- A Visualization App on Proving Geometric ConceptsMa. Louise Antonette de Las Peñas, Debbie Marie Verzosa, Maria Alva Aberin, Agnes D. Garciano, Jumela Sarmiento, Mark Anthony C. Tolentino, Juan Carlo Mallari. [doi]
- Enhancing Understanding of Complex Systems through Analogy-Based Video ScenariosMeera Pawar, Sheeja Vasudevan, Sahana Murthy. [doi]
- Experimental study for a computational model in ITS to predict the learners' stateYoshimasa Tawatsuji, Keiichi Muramatsu, Tatsunori Matsui. [doi]
- Experimental Verification of "Peer-ness" Formation by a Learning Companion RobotKoki Honda, Yoshimasa Tawatsuji, Tatsunori Matsui. [doi]
- AquaFarm Ace: A Game on the Intensive Aquaculture Process of Oreochromis niloticusGerick Jeremiah Niño N. Go, Angela Nicole Yap. [doi]
- Analysis of Students' Action Decisions about SDGs Issues in Open Inquiry Activity with Real Open DataYu-Hao Lu, Chia-Chun Tseng, Ju-Ling Shih. [doi]
- Empowering Students Computational Thinking through Robotics-enabled STEM EducationDaner Sun, Peiyao Tian, Kam Law, Wai Cheuk. [doi]
- Ethical and Privacy Concerns in Artificial Intelligence Dialogue Systems: Do Students in Higher Education Really Care About Them?Chunpeng Zhai. [doi]
- The Course Learning Experience as a Forerunner in IT Internship: Assessment from the Student and the Host Training EstablishmentArlene Mae Celestial Valderama. [doi]
- Designing a Scaffolding Inquiry-based instruction to Promote Non-engineering students in STEM LearningChia-Jung Chang. [doi]
- Development of Estimation Method for Learner's Emotional Concealment During Learning Using Biometric Information and Feedback ModelKoichi Shinohara, Keiichi Muramatsu, Tatsunori Matsui. [doi]
- Examination of the robot's role as a helper in learning situationsMakoto Shiraishi, Tatsunori Matsui. [doi]
- Learning Effectiveness of Integrating Peer Assessment and Board Games in a Computational Thinking and Artificial Intelligence Unit: Taking Speech Recognition as ExamplesMu-Sheng Chen, Ting-Chia Hsu. [doi]
- Impact of Self-analysis Behaviors in GOAL for Japanese High School EFL LearnersZixu Wang, Rwitajit Majumdar, Hiroaki Ogata. [doi]
- Design and Development of a Sentence Construction Game for Deaf and Hard of Hearing (DHH) Users: A Qualitative Usability StudyArjun Prasad, Sunny Prakash Prajapati, Utkarsh, Vishwas Badhe. [doi]
- Keeping Teams in the Game: Predicting Dropouts in Online Problem-Based Learning CompetitionAditya Panwar, Ashwin T. S., Ramkumar Rajendran, Kavi Arya. [doi]
- Using TAASSC to Investigate Fine-Grained Grammatical Complexity in Reading Texts of Two High-Stakes English Tests in ChinaShengshu Lin. [doi]
- Exploring the Relationship Between Students' Preferences for Teacher Authority and Learning Approaches: An Example of Student Learning Communication Theory and Computer Technology ContextsWen-Lung Huang. [doi]
- The Impact of Development-questioning Activities on Students' Pre-writing IdeasJia Ling Hong, Chang-Yen Liao, Tak-Wai Chan, Jui-Fen Chang. [doi]
- Exploring a Supportive Ecosystem for Creative Teaching in Higher EducationWeijing Han, Nur Aira Abd Rahim. [doi]
- Development of TETPR: Technology-Enhanced Total Physical Response for Elementary Students to Learn English Vocabulary in IndonesiaRiska Saputra. [doi]
- Learning Concentration on Virtual Reality Learning: Scale Development and a Pilot StudyChun-Ping Wu, Yi Hsuan Wang, Kuan Pan, Yu-Hui Chen. [doi]
- Visual Attention Patterns in Processing Compiler Error MessagesChristine Lourrine S. Tablatin, Maria Mercedes T. Rodrigo. [doi]
- Multimodal Assessment of an Ultra-Brief Practice of Progressive Muscular Relaxation Adapted for the ClassroomMarc Beardsley, Batuhan Sayis, Marta Portero-Tresserra. [doi]
- Exploring Students' Adoption of ChatGPT as a Mentor for Undergraduate Computing Projects: PLS-SEM AnalysisSwapna Gottipati, Kyong Jin Shim, Venky Shankararaman. [doi]
- Motivating Knowledge Seeking and Sharing Behavior in the Online Discussion ForumYue Hu, Baoping Li, Xiang Zhang, Ling Chen. [doi]
- The Trends of Computer-Supported Collaborative Learning in Two DecadesHui-Chun Chu, Gwo-Haur Hwang, Han-Chieh Chao, Ching-Yi Chang. [doi]
- Overcoming Barriers to Sustainable Dissemination of L2 Learning Resources: An Integrated Framework for Creating and Distributing Dialogue ScenariosEmmanuel Ayedoun, Yuki Hayashi, Kazuhisa Seta. [doi]
- Enhancing Mobile Learning App for Revamped Blended Learning Class in Beginner's Chinese CourseYuichi Ohkawa, Xiumin Zhao, Takashi Mitsuishi, Wen Gui, Xuan Wang. [doi]
- Unveiling Learners' Interaction Behavior in Virtual Reality Learning EnvironmentAntony Prakash, Ramkumar Rajendran. [doi]
- IOT-integrated SDGs Scenario-based Games in the ClassroomsChing-Chieh Lin, Ju-Ling Shih, Yu-Hao Lu. [doi]
- Technological Tools for the Teaching and Learning of StatisticsMark Anthony C. Tolentino, Juan Carlo Mallari, Maria Alva Aberin, Ma. Louise Antonette de Las Peñas, Agnes D. Garciano, Jumela Sarmiento, Debbie Marie Verzosa. [doi]
- AIED in K-12 Classrooms: Challenges and Opportunities from an Ethics LensAnabil Munshi. [doi]
- Design of a Mobile App to Promote Understanding and Fluency in Finding the Equation of a LineAgnes D. Garciano, Maria Alva Aberin, Ma. Louise Antonette de Las Peñas, Juan Carlo Mallari, Jumela Sarmiento, Mark Anthony C. Tolentino, Debbie Marie Verzosa. [doi]
- The role of individual preparation for knowledge construction in collaborative argumentation: An Epistemic Network AnalysisWenli Chen, Junzhu Su, Qianru Lyu, Aileen Siew Cheng Chai, Xinyi Li, Guo Su, Eng Eng Ng. [doi]
- Visualization of Instructional Patterns from Daily Teaching Log DataKohei Nakamura, Izumi Horikoshi, Rwitajit Majumdar, Hiroaki Ogata. [doi]
- Constructing a Natural Conversation Learning Activity to Improve Students' English-Speaking SkillsHong-Min Tu, Chang-Yen Liao, Te-Yang Chou. [doi]
- ChatGPT's Performance in Spreadsheets Modeling Assessments based on Revised Bloom's TaxonomyMichelle Cheong. [doi]
- Program Visualization System Supporting Teacher-Intended Stepwise RefinementKoichi Yamashita, Hiroki Soma, Satoru Kogure, Yasuhiro Noguchi, Raiya Yamamoto, Tatsuhiro Konishi, Yukihiro Itoh. [doi]
- Influence of Robot Roles on Self-ReviewShunsuke Sada, Akihiro Kashihara. [doi]
- Toward a Virtual Human Exhibit for Public AI EducationNing Wang, Timothy Hurt, Ari Krakowski, Eric Greenwald, Omkar Masura, Boxi Fu, Chirag Merchent. [doi]
- Construction of an English Grammar Quiz Recommendation System Using Explanation by a Knowledge MapKensuke Takii, Naomichi Tanimura, Brendan Flanagan, Hiroaki Ogata. [doi]
- Exploring the Potential of Mobile Assisted Language Learning in Rural Area of IndonesianFais Hadi. [doi]
- Concept Map Recomposition Approach for Advanced Formative Assessment in Large-Scale Online CourseSho Yamamoto, Aryo Pinandito, Tsukasa Hirashima. [doi]
- Methodology for the Participatory Design of a Learner-Facing Analytics DashboardMarie-Luce Bourguet. [doi]
- Question-Driven Design Process for XAI in Active Video WatchingRaul Vincent W. Lumapas, Antonija Mitrovic, Matthias Galster, Sanna Malinen, Pasan Peiris, Jay Holland. [doi]
- Students know more than they can tell: Understanding learners' ideas of heat transfer via model revision activitiesRajashri Priyadarshini, Chandan Dasgupta, Sahana Murthy. [doi]
- Sustaining students' interest in an instructional system design course by leveraging interest-driven creator theoryVishwas Badhe, Sunita Raste, Sahana Murthy, Sridhar Iyer. [doi]
- Object Identification Training Support System for Object-Oriented Design with Cooking RecipesKota Kunori, Tomoko Kojiri. [doi]
- An Interactive Robot Lecture System for Attention and Understanding RecoveryToshiyuki Shimazaki, Akihiro Kashihara. [doi]
- Develop and Analysis of Educational Board Game on Cultural CognitionHsin-Ju Wang, Shaun-Wen Chen, Ju-Ling Shih. [doi]
- Development and Usability Evaluation of an Intelligent Personalized Erhu Pitch and Rhythm Learning SystemGwo-Haur Hwang, Ping-Tsung Tsai, Jenn-Kaie Lain, Shiuan-Han Huang. [doi]
- A Bio-Inspired Method for Personalized Learning Path Recommendation ProblemYaqian Zheng, Deliang Wang 0001, Yaping Xu, Ziqi Mao, Yaqi Zhao, Yanyan Li. [doi]
- Exploring Student Engagement and Teacher-Student Interaction Patterns in Collaborative STEM PBL courses through Epistemic Network AnalysisTing-Yen Kuo, Ssu-Kuang Chen, Sunny S. J. Lin. [doi]
- Embracing Synchronicity in Distance Education: Unraveling the ParadoxKumiko Aoki. [doi]
- Deep Knowledge Tracing is an implicit dynamic multidimensional item response theory modelJill-Jênn Vie, Hisashi Kashima. [doi]
- Posthumanizing Creativity and Material HistoriesAlekh V., Chandan Dasgupta. [doi]
- Evaluation of an Automatic Generation System for Tracing Tasks Based on Textbook ProgramsTomohiro Mogi, Yuichiro Tateiwa, Takahito Tomoto, Takako Akakura. [doi]
- Using of Augmented Reality Technology in the Learning Process of Calculus2 for Higher Education StudentsAnek Putthidech, Amnaj Sookjam, Suwit Somsuphaprungyos, Sangtong Boonying. [doi]
- ECLAIR: A Centralized AI-Powered Recommendations System in a Multi-Node EXAIT SystemIsanka Wijerathne, Brendan Flanagan, Yiling Dai, Hiroaki Ogata. [doi]
- Learning Habits Mining and Data-driven Support of Building Habits in EducationChia-Yu Hsu, Izumi Horikoshi, Rwitajit Majumdar, Hiroaki Ogata. [doi]
- Dynamic Facial Expression Recognition through Partial Label Learning and Federated LearningMohammad Alif Daffa, Manas Gupta, Hao Chen, Cheryl Sze Yin Wong. [doi]
- Application of Blended Learning with PhET Simulation to Encourage Learning in Mathematics of FractionsAtcharaporn Assawaphum, Sasivimol Premthaisong, Pawat Chaipidech. [doi]
- Activity Analysis Support System by Causal Relation Check Between Sub-activitiesKota Kunori, Tomoko Kojiri. [doi]
- Focal: A Proposed Method of Leveraging LLMs for Automating AssessmentsPeter Meyers, Annette Han, Razik Singh Grewal, Mitali Potnis, John C. Stamper. [doi]
- Advancing Education through Stakeholder Engagement: An Evaluation of the Learning Butler Chatbot's Impact on Instructors, and LearnersChih-Yang Peng, Su-Hang Yang, Pei-Yu Ho, Jen-Hang Wang, Gwo-Dong Chen. [doi]
- The Role of Students' Help-seeking Profiles in the AI-assisted Game-based LearningChing-Huei Chen. [doi]
- Do the Same Rules Apply? Transferring MOOC Success Behaviors to University Online LearningClarence James G. Monterozo, Maria Mercedes T. Rodrigo. [doi]
- A Mathematical App for the Conceptual Understanding of Area and PerimeterJumela Sarmiento, Debbie Marie Verzosa, Maria Alva Aberin, Ma. Louise Antonette de Las Peñas, Agnes D. Garciano, Juan Carlo Mallari, Mark Anthony C. Tolentino. [doi]
- Promoting Teachers' Digital Literacy Achievement: A Nationwide Survey of Education Informatization in ChinaZiyan Che, JiuMei Yang, Longkai Wu, Di Wu 0018. [doi]
- Examining Different Affective Factors in Learning with Virtual RealityHsing-Ying Tu, Silvia Wen-Yu Lee, Ting-Yueh Hsu. [doi]
- Review of TAM used in Educational Technology Research: A ProposalKai-Yu Tang, Chun-Hua Hsiao. [doi]
- Supporting Peer Help Recommendation Based on Learner-Knowledge ModelPeixuan Jiang, Kensuke Takii, Changhao Liang, Rwitajit Majumdar, Hiroaki Ogata. [doi]
- Ethical Challenges of Artificial Intelligence in Education: Achieving Learner Centricity with Respect to Learner AutonomyMeera Pawar, Ram Das Rai. [doi]
- How to "Unboxing" Gamer Competencies: via Systematic Literature Reviews to get Analytical Framework is workable?Tieh-huai Chang, Mingfong Jan. [doi]
- Learning with Conversational AI and Personas: A Systematic Literature ReviewAntun Drobnjak, Ivica Boticki, Peter Sen Kee Seow, Ken Kahn. [doi]
- Developing a Video-based e-Learning System Incorporating a Fill-in-the-blank Question-type Concept MapTakumi Hasegawa, Tessai Hayama. [doi]
- Designing a Sorting System using Machine Vision Training Kit for Mechatronics and Robotics Engineering StudentsPakorn Muangsuk, Suppachai Howimanporn, Sasithorn Chookaew. [doi]
- Incorporating tangible rewards into gamification increases students' identified regulation in fully online learningYa Xiao, Khe Foon Hew. [doi]
- Investigating Cognitive Biases in Self-Explanation Behaviors during Game-based Learning about MathematicsJuliana Ma. Alexandra L. Andres, Elizabeth B. Cloude, Ryan S. Baker 0001, Seiyon Lee. [doi]
- Designing an IoT-based Biorobotic Complex Board GameSong Lin Chen, Ju-Ling Shih, Shaun-Wen Chen. [doi]
- Enhancing Learner Satisfaction in Simulation-Based Learning: The Impact of Learner Characteristics and ExpectancySteven C. K. Ng, Li Fern Tan, Poh Nguk Lau. [doi]
- Experimental Comparison of Promotion Effect for EFL Reading Comprehension between Conventional Summarization and Toulmin Argument ReconstructionBanni Satria Andoko, Rosa Andrie Asmara, Vivin Ayu Lestari, Deasy Sandhya Elya Ikawati, Arief Prasetyo, Tsukasa Hirashima, Yusuke Hayashi. [doi]
- Integrating ChatGPT into Synectics Model to Improve High School Student's Creative Writing SkillWorapong Khuibut, Sasivimol Premthaisong, Pawat Chaipidech. [doi]
- ICCE 2023 Exploring the Social Media Discourse: the Impact of ChatGPT on Teachers' Roles and IdentityYuchun Zhong, Davy Tsz Kit Ng, Samuel Kai-Wah Chu. [doi]
- The design and use of conversational intelligent tutoring systems and computer simulation for the use of students of technology entrepreneurshipJoseph Benjamin Ilagan. [doi]
- Epistemic Network Analysis to assess collaborative engagement in Knowledge Building discourseAloysius Ong, Chew Lee Teo, Alwyn Vwen Yen Lee, Guangji Yuan. [doi]
- Automatic Detection of Negotiation in Collaborative Complex Problem Solving InteractionsDaevesh Kumar Singh, Ulfa Khwaja, Sahana Murthy, Ramkumar Rajendran. [doi]
- Exploring the use of chatbot to promote online EFL students' behavioral, cognitive, and emotional engagementsXinyi Luo, Weijiao Huang, Khe Foon Hew, Chengyuan Jia, Xiangjie Cao. [doi]
- Studying Memory Decay and Spacing within Knowledge TracingCristina Maier, Isha Slavin, Ryan Baker 0001, Steve Stalzer. [doi]
- Using Self-Regulated Digital Storytelling in Primary Students' English Learning: An Exploratory Factor AnalysisYunsi Tina Ma, Siu Cheung Kong, Daner Sun. [doi]
- Proposing a Training Model on Energy Management of Compressed Air Systems with Artificial Intelligence of ThingsNoppadon Monok, Suppachai Howimanporn, Sasithorn Chookaew. [doi]
- Exploring the Relationship between 21st Century Skills and Motivation: A Study Using Contextual Inquiry Project-based LearningJirapipat Thanyaphongphat, Preeyada Tapingkae, Kannika Daungcharone, Krittawaya Thongkoo. [doi]
- Analysis of topic sentences of classification paragraphs and development of a diagnostic functionKandai Ishikawa, Hidenobu Kunichika. [doi]
- Integrating Explainable Artificial Intelligence in Active Video WatchingRaul Vincent W. Lumapas. [doi]
- Evaluation of Simulators to Promote the Understanding of Bioaccumulation among Elementary School StudentsYuka Matsuyama, Shinichi Kamiyama, Hideo Funaoi, Tomokazu Yamamoto. [doi]
- The Design and Practice of Scientific Inquiry Activities for Children Aged 5-6 Based on an AR Flashcard EnvironmentTian-Tian Gou, Minsheng Fan, Binli Li. [doi]
- Role of Seamless Learning in Enhancing Interest-Driven Creator TheorySu Luan Wong, Mas Nida Md. Khambari, Sai Hong Tang. [doi]
- Designing a Training Tool for an Industrial Robot Operating with a Programmable Logic ControllerPorramut Watanakul, Suppachai Howimanporn, Sasithorn Chookaew. [doi]
- Proposing a Processing Distribution System for Cross-Organizational Use of Educational DataTakahiro Morita, Yuko Murakami, Hidenobu Watanabe, Kouji Nishimura. [doi]
- Exploring Business Students' STEM Literacy for Work PreparednessDe-Qi Zhang, Morris Siu Yung Jong. [doi]
- Logical Expression Tutoring System for Controlling Smart Devices in Multi-User EnvironmentsTomoya Takahashi, Yuko Murakami, Hidenobu Watanabe, Kouji Nishimura. [doi]
- ICCE 2023 Learning Outcomes of Computer Programming and Information Technology - Integrated Courses for Non-Computer Science Majors: Case Study of a Public Research University in TaiwanChe-Yu Hsu, Feng-Nan Hwang, Tseng-Yi Chen, Chia-Hui Chang. [doi]
- Measuring Understanding in Video-Based LearningSong-Yi Lin, Meilun Shih, Hsin-Mu Tsai. [doi]
- Enabling Visually Impaired People's Chinese Literacy learning through Information TechnologyShelley Shwu-Ching Young, Jen-Li Wang. [doi]
- Effects of different embodied scaffoldings on students' spatial abilities in digital game-based learningJunyi Zhou, Jialing Zeng, John Black, Junjie Shang 0001. [doi]
- Designing Learning Companions for Enhancing Students' Writing HabitsChang-Yen Liao. [doi]
- Web-based VR Education Contents Supporting VR-goggles and User StudyYoshihiro Okada, Kosuke Kaneko, Wei Shi 0008. [doi]
- Supporting science teachers to select quality edtech learning solutions for their contextShruti Jain, Sheeja Vasudevan, Madhuri Muvinkurve, Sahana Murthy. [doi]
- Preliminary Use of a Learning Game for Arithmetic Word Problems with Elementary School StudentsYusuke Hayashi, Kohei Yamaguchi, Tsukasa Hirashima. [doi]
- Enhancing Learning Experience in University Engineering Classes with Kahoot! Quiz GamesZilu Liang. [doi]
- Towards Identifying the Learning Affordances of Social Media as Telemedicine Platforms among Physicians in a Developing EconomyMichelle Bernabe, Ma. Rowena R. Caguiat, Ryan A. Ebardo. [doi]
- What does process mining of feedback- behavior reveal about problem-solving in chemistry undergraduates?Anveshna Srivastava, Chandan Dasgupta. [doi]
- Promoting Middle School Students' Achievement and Attitude toward Science Learning through Sphere Recognition- Based AR ApplicationRuixue Liu, Lijun Liang, Xiaodong Wei. [doi]
- Learner Perceptions on Gamifying Active Video Watching PlatformsPasan Peiris, Matthias Galster, Antonija Mitrovic, Sanna Malinen, Raul Vincent W. Lumapas. [doi]
- Educational System of English Tense for Japanese Learners by Forming Temporal Constraints on TenseHaruto Nagata. [doi]
- Enacting Biomolecular Interactions in VR: Impact on Student Conceptual Understanding in BiochemistryPrajakt Pande. [doi]
- DLOT: An open-source application to assist human observersAshwin T. S., Danish Shafi Shaikh, Ramkumar Rajendran. [doi]
- The Effect of Revision-Making of Contextualized Student-Generated Questions on University Students' English Grammar Learning PerformanceChih-Chung Lin, Fu-Yun Yu. [doi]
- Using Flipped Classroom Approach to Integrate SRL Instruction in Classical Chinese Reading Instruction: Insights from the First-Year ResultsKit Ling Lau. [doi]
- Supporting Engineering Degree Student Wellbeing with Compulsory Lessons on Stress ManagementMarc Beardsley. [doi]
- Case study-based research on understanding app user engagement to develop environmental literacy of urban residentsEwa Duda. [doi]
- Review Process to Investigate Trends of Using Arduino to Enhance AI StudyPornchai Kitcharoen, Suppachai Howimanporn, Sasithorn Chookaew. [doi]
- Informatics Education for University Students based on Text Input TimeYuko Murakami, Tomohiro Inagaki. [doi]
- A Page Jump Recommendation Model Based on Digital Textbook Contents and Student Log DataWenhao Wang, Natsumi Yamamoto, Fuzheng Zhao, Etsuko Kumamoto, Zicheng Kang, Chengjiu Yin. [doi]
- Design of a Pneumatics System Learning Material with AR Technology for Vocational Education StudentsTanit Phetchakan, Suppachai Howimanporn, Sasithorn Chookaew. [doi]
- Develop and validate STEM education activities using the "6E Design Teaching Model": Taking "Dynamics and Energy Conversion in Sail Car Design" as an exampleLu Chen, Yang Yang, Guang Chen. [doi]
- The Effect of Enhancing Students' Learning Motivation on Bilingual Class with Integrating Augmented Reality in a Multimodality Learning EnvironmentElva Yi-Fang Lo, Jerry Chih-Yuan Sun. [doi]
- Developing Computational Thinking: Using TurtleStitch and Physical ComputingPeter Sen Kee Seow, Chin Lee Ker, Haoran Xue. [doi]
- Designing Educational Personas using Generative AIIvan Terzic, Antun Drobnjak, Ivica Boticki. [doi]
- Factors Affecting Sustainable Use of Minecraft-based LessonsDominique Marie Antoinette Manahan, Maria Mercedes T. Rodrigo. [doi]
- Evaluating the Assessment of Comment Quality in Learning Communication Skills using Active Video WatchingRaul Vincent W. Lumapas, Antonija Mitrovic, Matthias Galster, Sanna Malinen, Jay Holland, Negar Mohammadhassan. [doi]
- A Novel Interpretation of Classical Readability Metrics: Revisiting the Language Model Underpinning the Flesch- Kincaid IndexYo Ehara. [doi]
- Unmanned Robotic Online Laboratory with an Intelligent Cloud TeacherDongkun Han, Martin-Leung. [doi]
- App-Infused Preschoolers' Storyline Concept-Driven Numerical Curriculum DesignRuei-Cheng Yen, Ben Chang. [doi]
- Development of Learning Support System for Critical Reading of Academic PapersAota Nishida, Kazuhisa Seta, Yuki Hayashi. [doi]
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- Learning Support System to Understand Others Through Dramatic Script Reading and Its EvaluationHanano Okamoto, Yuki Hayashi, Kazuhisa Seta. [doi]
- Embodied Learning of Integer Operations Using a Multitouch Design: Touchy Pinchy IntegersPriyadharshni Elangaivendan, Ashwin Ramaswamy, Melwina Albuquerque, Sanjay Chandrasekharan. [doi]
- The Role of Flexibility in Shaping Teachers' Digital Learning Agility: A Preliminary StudyNur Dania Mohd Rosli, Kamilah Abdullah, Mas Nida Md. Khambari, Su Luan Wong, Noor Syamilah Zakaria, Priscilla Moses, Siti Raba'ah Hamzah. [doi]
- Mobile Learning: Reflections on the Past and Visions for the FutureLung-Hsiang Wong, Daner Sun, Hiroaki Ogata, Hyo-Jeong So, Xiaoqing Gu, Ting-Chia Hsu. [doi]
- Student Engagement Detection: Case Study on Using Peer-to-Peer Emotion Comparison with Context RegularizationGeyu Lin, Manas Gupta, Cheryl Sze Yin Wong, Huayun Zhang. [doi]
- On-demand lectures with humor and questions using avatarsSatoshi Toyota, Asuka Terai. [doi]
- A Thematic Analysis Exploring Flexibility in Programming-based Mathematical Problem SolvingHuiyan Ye, Oi-Lam Ng, Zhihao Cui. [doi]
- Designing an Online Course on Learning Analytics for Educators: Preliminary Insights from a Scoping ReviewNurbiha A. Shukor, Norah Md Noor, Aini Marina Ma'rof, Noor Dayana Abd Halim, Matthew McLain, Phillip Rothwell, Graham Downes, Frances Tracy. [doi]
- Educational Use of SVVR: A Scoping Review on Harnessing EduVenture-VR in Learning and TeachingYouwen Shi. [doi]
- Practices of ARCS Chinese language instructional design with MR application participationZhenni Shi, Yuto Nagata, Yusuke Morita. [doi]
- Fostering Ethics in AI: Perceptions from the Indian AI CurriculumAshutosh Raina, Kushal Mundra, Prajish Prasad, Shitanshu Mishra. [doi]
- Large Language Models (GPT) for automating feedback on programming assignmentsMaciej Pankiewicz, Ryan S. Baker 0001. [doi]
- MEGA World - A Platform of Multiplayer Educational Game for AllMaiga Chang. [doi]
- Computer-Supported Collaborative Work in Academics During the COVID-19 PandemicBjorn Svetlana Ng, John Michael Calvara, Judith J. Azcarraga. [doi]
- Supporting Content Creators in Creating Accessible Digital Materials in Higher EducationEirik Hanssen, Weiqin Chen. [doi]
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- Effects of Audio and Tactile Biofeedback Based on EEG Attention Levels on University Students' RelaxationShih-Jou Yu, Wai Ki Rebecca Cheng, Yi-Hsuan Chen, Jerry Chih-Yuan Sun. [doi]
- Effectiveness of Synchronous and Asynchronous Online Learning in Bloom's Taxonomy FrameworkCheryl Sze Yin Wong, Lily Hoang, Chin Tuan Tan. [doi]
- The Role of VR-Supported Co-Learning Environments in University Students' Self- Efficacy and Learning EngagementChiung-Fang Chang, Jerry Chih-Yuan Sun. [doi]
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- Method to Promote Social Facilitation of Learners by Presenting Writing SoundsTatsuya Ueda, Tatsuya Hamada, Hironori Egi. [doi]
- Task-based Robot-assisted learning to support L2 Speaking PracticeCheng-Yueh Jao, Hui-Chin Yeh, Shih Hsien Yang, Ming-Chang Wu, Chen-Fu Wang. [doi]
- Relations between Instructional Factors and Student Acceptance of Flipped Learning in Chinese Language LearningKit Ling Lau, Quan Qian. [doi]
- Optimization of Personalized Content Providing Function for Adult Learners with Diverse BackgroundsChikako Nagaoka, Masako Furukawa, Yuan Sun, Kazutsuna Yamaji. [doi]
- Using a Three-Problem Framework to Understand How Nursing College Students Learn to Design Healthcare AnimationsChun-Hao Chang. [doi]
- Designing a Virtual Reality Game for Religious Culture Guided Tour by Combining Voice Guided Scaffolding and Situated Learning MechanismJui-Jong Wang, Chih-Chen Kuo, Huei-Tse Huo. [doi]
- Incorporation of Robotics in AI Education: Barriers and Enablers as Perceived by K-12 TeachersMiao Yue, Morris Siu Yung Jong, Yun Dai, Eric Tsun-Hin Luk. [doi]
- Applying Macro- and Micro-scripts to Facilitate Undergraduates' Interdisciplinary CompetenceGuo Su. [doi]
- Interaction Patterns between Learners and AI Tools for English WritingYunshu Xie, Jin-Ho Jang, Su-Yeon Kim, Young Hoan Cho. [doi]
- Collaborative design of a simulation-based math classroom: Contradictions and solutions between teaching and researchWenxin Guo, Bian Wu, Dong Li. [doi]
- Estimation of Features and Skills of Drawing Experts by Tracing FiguresYasuhisa Tamura, Kazunari Kaizu, Akito Hamano. [doi]
- Composite Score for ChatGPT Prompt Efficiency: A Computational Linguistic Analysis of Engineered Chatbot PromptsMichelle P. Banawan. [doi]
- Exploring the Benefits of Chatbots Game-based Learning in Science Learning Outcomes and MotivationChing-Huei Chen. [doi]
- Effect of Active Breaks during e-Learning and Mental Arithmetic TasksMasaki Kodaira, Tatsuya Hamada, Hironori Egi. [doi]
- Conceptual Design of WHALE: A Wise Helper Agent for the LEAF EnvironmentKento Koike, Rwitajit Majumdar, Ulrich Hoppe, Hiroaki Ogata. [doi]
- Development and Evaluation of a Matching System to Facilitate Online Collaborative LearningHaruka Tada, Fumihide Tanaka. [doi]
- Analysis to Creation: Using the ADDIE Model to Develop an Educational Game for ChildrenYufan Zhang, Nurul Nadwa Zulkifli, Ahmad Fauzi Mohd Ayub, Zewen Shang. [doi]
- Implementation of collaborative project- based learning approach: Spherical video- based virtual reality creationHusni Mubarok, Gwo-Jen Hwang, Chi-Jen Lin, Darmawansah Darmawansah. [doi]
- Facilitating nursing students' critical thinking and problem-solving competence in a computer supported collaborative learning environmentChing-Yi Chang. [doi]
- Comparing Perceived Cognitive Load while Learning Online with AI Chatbots, Pre-recorded Videos, and Live LecturesHaixi Sheng, Xinran Zhou, Yue Zhao, Guoqing Zhao. [doi]
- Measuring Self-regulated Learning Processes in Computer Science EducationElizabeth B. Cloude, Ryan S. Baker 0001, Maciej Pankiewicz. [doi]
- Support for fitting Chromebooks to the child with cerebral palsy: A practical study on incorporating advice from ICT specialistsTomohito Yamazaki, Toyokazu Mizuuchi. [doi]
- Effectiveness of Learning Seminar Course to Promoting Research Skills : Observe- Plan-Organize-Present in Science ProjectChitphon Yachulawetkunakorn, Witsanu Supandee, Ratthakarn Na Phatthalung. [doi]
- Impact of 360°VR on Pre-Service Teachers' Empathy - Taking Educational Equity as an exampleYan-Jun Chen, Yi-Ling Hu, Bian Wu. [doi]
- Creating Meaningful Connections: The Role of Simultaneous Multi-Situational Learning in Knowledge Contextualization and ApplicationChih-Yen Chen, Su-Hang Yang, Meng-Xuan Xie, Yi-Chuan Fan, Jen-Hang Wang, Gwo-Dong Chen. [doi]
- Analyzing Sentiments of ChatGPT Users: Philippine SettingGisele Dizon, Ma. Rowena R. Caguiat. [doi]
- A Preliminary Study on Knowledge Reconstruction Activity for Fostering Cognitive Presence in Online DiscussionLintang Matahari Hasani, Kasiyah M. Junus, Lia Sadita, Tsukasa Hirashima, Yusuke Hayashi. [doi]
- Investigating Programming Performance Predictability from Embedding Vectors of Coding BehaviorsIkkei Igawa, Yuta Taniguchi, Tsubasa Minematsu, Fumiya Okubo, Atsushi Shimada. [doi]
- Personalized Hands-on Training Via a Hybrid Intelligent Teacher SystemDongkun Han. [doi]
- The Impact of Gamified Assessment on the Learning Burnout of Undergraduate Computing Students: A Quasi-experimental ResearchBeilei Zhang, Alex Wing Cheung Tse. [doi]
- Assessing college students' sense of community for advancing community knowledgeChih Hui Seet, Yi-Ning Tsai, Guo-Tsai Hung, Huang-Yao Hong. [doi]
- Timorese University Students' Perception on E-learning: A Case StudyAgostinho Dos Santos Gonçalves, Sebastião Pereira, Saida Ulfa. [doi]
- Relationship Between Students' Minecraft Re-engagement Metrics and STEM InterestMaria Mercedes T. Rodrigo, Jonathan D. L. Casano, Mikael Fuentes. [doi]
- Preparation for Future Lockdowns: A Comparison of Student LMS Activity During and After COVID-19Ezekiel Adriel Lagmay, Maria Mercedes T. Rodrigo. [doi]
- Research and Design of Digital Learning Resource Management System in Meteorological Adult Training Based on Cloud ComputingJinfang Hou. [doi]
- Gamified Learning Objects for Inclusive Programming and Science EducationSaumay Garg, Seema Mittal, Mukta Goyal. [doi]
- A Preliminary Study: Exploring Teachers' Perspectives on the Role of Gathering Information in Supporting Teachers' Digital Learning AgilityKamilah Abdullah, Mas Nida Md. Khambari, Nur Dania Mohd Rosli, Su Luan Wong, Noor Syamilah Zakaria, Siti Raba'ah Hamzah, Priscilla Moses. [doi]
- Designing Faculty Development Programs by a Team from Different MajorsYukari Kato, Yukihiko Yamashita, Hisashi Hatakeyama, Toshiya Oishi. [doi]
- Future City: A Simulation for Making SDGs Action DecisionsPin-Chen Chen, Yu-Hao Lu, Ju-Ling Shih. [doi]
- Empowering Language Learners: Harnessing Computer-Based Writing for Enhanced Chinese Language ProficiencyLung-Hsiang Wong, Guat Poh Aw, Wenli Chen, Yin-Ling Cheung, Seok Hwa Sim. [doi]
- Bibliometric Analysis Based on the Past Twenty YearsChien-Liang Lin, Zeren Zhu, Yushun Su, Juan Zhou, Yu-Sheng Su. [doi]
- A Step toward Characterizing Student Collaboration in Online Knowledge Building Environments with Machine LearningAlwyn Vwen Yen Lee, Chew Lee Teo, Aloysius Ong. [doi]